Voidrunner Dialogue Kit
=======================

7 cyberpunk dialogue components for dark interfaces — deep violet with toxic
mint accents. SVG plus transparent PNG at 1x, 2x and 4x.

Voidrunner Dialogue Kit is a set of 7 dialogue components drawn in the
cyberpunk style, where every frame has its own asymmetric outline — a notch on
one corner, a rail down one edge. It contains a speech box with a tail, a
speaker name plate, dim and bright continue indicators, idle and selected
choice rows and a tooltip panel.

A dialogue box is the single most-read surface in a story game, and it is not
the same thing as a window panel: it needs a tail that points at whoever is
talking, a name plate that sits on top of it without covering the first line,
and a continue indicator with two frames so the engine can blink it.

The silhouette is composed rather than scaled: each of the four corners and
four edges takes its own treatment, so no two frames in the set share an
outline. The neon glow is a stack of strokes at falling opacity, not a blur
filter — a filter is applied differently by some SVG rasterisers and turns the
halo into a smear at 4x.

Inside that style this is the Voidrunner reading of it: a dark interface on a
deep violet palette with toxic mint accents, built around a single bordered
frame, chamfered buttons at 168x40, hollow-cored bars divided into 14
segments, and two-tone icons on a 24px grid. Those measurements are why two
families can share an art style without being interchangeable: the style
decides how an edge is drawn, the numbers decide what the interface is for.

The selected choice row is marked by an indent and a pointer rather than by a
colour change, so the state survives a colourblind mode and a greyscale
shader. That matters more here than anywhere else: choosing the wrong dialogue
option is a mistake a player cannot undo.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Voidrunner family,
which means this kit and the Voidrunner panel kit line up without either being
resized. A good fit for cyberpunk, sci-fi and near-future interfaces.

HOW TO USE

  - Nine-slice the dialogue box on its flat regions and leave the tail in the
    fixed corner, or it stretches into a wedge when the box grows.
  - Blink the continue indicator by alternating the dim and bright frames at
    about 2 Hz — the two frames exist so you do not have to tint one at
    runtime.
  - Anchor the name plate to the top-left of the dialogue box with a negative
    offset of about half its height so it overlaps the frame.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/voidrunner-dialogue-kit
More free assets: https://www.colorosse.com
