Timber — Hearth Loop
====================

A seamless F Lydian loop at 84 BPM, 11.4 seconds long, with 3 separate stems
alongside the full mix. Layer bass, chords and lead independently. WAV masters
plus OGG.

Timber — Hearth Loop is a 11.4-second music loop in F Lydian at 84 BPM,
written for village, hub and safe-room loop — no percussion, nothing that
demands attention.

It loops properly, which is the whole difficulty. A track that fades out and
fades back in is not a loop, it is a gap with music either side of it. Here
the bar length is an exact number of samples, every reverb tail wraps around
into the head rather than being cut off, and the last sample leads into the
first without a step. The build measures the discontinuity at the wrap point
against the same measurement taken everywhere else in the track and refuses
anything that stands out.

The 3 stems — bass, chords and lead — ship as separate files alongside the
mix. That is what makes a loop usable rather than merely present: bring the
bass in when combat starts and drop back to the rest in a menu, all on the
same loop point, without a second track and without a crossfade that drifts
out of time.

Nothing here is sampled or model-generated — it is procedural synthesis
written for this pack, which is what keeps the licence simple. Files are 44.1
kHz mono, 16-bit WAV masters with OGG Vorbis alongside.

HOW TO USE

  - Set the clip to loop with no crossfade and no fade-in. The loop point is
    sample-exact, and a crossfade shortens it while introducing the artefact
    it is meant to hide.
  - Layer the stems rather than switching tracks: they share one timeline, so
    bringing bass in or out mid-bar stays in time with everything else.
  - Keep music on its own mixer group below the sound effects. Music at the
    same level as an interface click makes both harder to hear.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/audio/music/timber-music-loop
More free assets: https://www.colorosse.com
