Sunset Drive Level Select
=========================

12 vaporwave level select and world map pieces for dark interfaces — twilight
indigo with flamingo pink accents. SVG plus transparent PNG at 1x, 2x and 4x.

Sunset Drive Level Select is a set of 12 level select and world map pieces
drawn in the vaporwave style, where rounded and folded corners carry
pink-and-teal slabs over a deep indigo ground. It contains four stage node
states, a straight and a curved path, each locked and open, a region name
plate, a fog of war edge, a zoom control and a map legend box.

A level select map is built from two things, nodes and the lines between them,
and the lines are what every free set leaves out. Drawing them in engine is
where the map falls apart: a stroke drawn by code does not match the art
style, and a path that is straight in one style and hand-wobbled in another
cannot be a rectangle.

This is the one frame style that allows a curve; every other one in the
catalogue is strictly angular. The gradients run across the long axis in two
saturated stops rather than fading to a neutral, because a washed-out
vaporwave gradient reads as a mistake rather than as a mood.

Inside that style this is the Sunset Drive reading of it: a dark interface on
a twilight indigo palette with flamingo pink accents, built around a single
bordered frame, chamfered buttons at 176x48, hollow-cored bars divided into 8
segments, and two-tone icons on a 32px grid. Those measurements are why two
families can share an art style without being interchangeable: the style
decides how an edge is drawn, the numbers decide what the interface is for.

The paths ship in the same drawing language as the nodes, straight and curved,
each in a locked and an open reading. Locked is dashed and thin, open is solid
and full weight, which means progress along a map is visible as a change in
the connections rather than only in the nodes. The four node states are told
apart by structure: locked is hatched across, available carries a single dot
at its centre, cleared fills solid and perfect adds four corner brackets to
the filled node. The fog edge is drawn as a stepped band rather than a soft
blur, because a blur rasterises differently in every engine and a map edge is
exactly where that shows.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Sunset Drive
family, which means this kit and the Sunset Drive panel kit line up without
either being resized. A good fit for synthwave, dusk-set and retro-romantic
interfaces.

HOW TO USE

  - Place nodes on your own grid and lay the path pieces between them; the
    path sprites are drawn to the node spacing named in the specs box so they
    meet the node edge without overlap.
  - Swap a locked path for its open twin when the stage unlocks rather than
    tinting it. The dash pattern is the signal.
  - Anchor the fog edge to the boundary of the explored region and let it
    overlap the unexplored side; the stepped band is drawn to be tiled
    horizontally.
  - The region plate and the legend box share a corner treatment with the
    panel kit in this family, so a map screen and a menu screen do not look
    like two different games.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/sunsetdrive-level-select
More free assets: https://www.colorosse.com
