Sunset Drive Cursors
====================

12 vaporwave mouse cursors for dark interfaces — twilight indigo with flamingo
pink accents. SVG plus transparent PNG at 1x, 2x and 4x.

Sunset Drive Cursors is a set of 12 mouse cursors drawn in the vaporwave
style, where rounded and folded corners carry pink-and-teal slabs over a deep
indigo ground. It contains an arrow and an arrow with a wait ring, a pointing
hand and a move cursor, a crosshair and a target lock, attack, talk and loot
cursors, busy, blocked and text cursors and a resize cursor.

A game that draws its own interface and then leaves the operating system
cursor on top of it has a hole in the middle of the screen, and it is the part
the player looks at constantly. Cursors are also the one sprite that has no
control over its background: it passes over sky, stone, fire and inventory in
the same second.

This is the one frame style that allows a curve; every other one in the
catalogue is strictly angular. The gradients run across the long axis in two
saturated stops rather than fading to a neutral, because a washed-out
vaporwave gradient reads as a mistake rather than as a mood.

Inside that style this is the Sunset Drive reading of it: a dark interface on
a twilight indigo palette with flamingo pink accents, built around a single
bordered frame, chamfered buttons at 176x48, hollow-cored bars divided into 8
segments, and two-tone icons on a 32px grid. Those measurements are why two
families can share an art style without being interchangeable: the style
decides how an edge is drawn, the numbers decide what the interface is for.

Every cursor carries an outline in the opposite end of the palette from its
body, which is what keeps it readable over a background the kit knows nothing
about — a dark cursor over a dark cave disappears, and no amount of styling
fixes that. The hotspot is named in the file title of each sprite rather than
left for you to guess: the arrow clicks at 0,0 and the crosshair at its
centre, and a hotspot that is off by three pixels is a game where the player
misses what they aimed at.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Sunset Drive
family, which means this kit and the Sunset Drive panel kit line up without
either being resized. A good fit for synthwave, dusk-set and retro-romantic
interfaces.

HOW TO USE

  - Set the hotspot from the sprite title when you register the cursor — arrow
    and hand click near their tip, crosshair and target at the centre of the
    sprite.
  - Use the 32 px PNG for a hardware cursor and keep it to whole-number
    scaling; a hardware cursor is composited by the OS and a fractional scale
    is where the outline goes soft.
  - Swap to the attack, talk and loot cursors from your interaction raycast
    rather than tinting one cursor, because the silhouette is what a player
    reads at a glance, not the colour.
  - The blocked cursor is for a refused action, not for a disabled control — a
    disabled button already says that with its own sprite, and using both at
    once says it twice.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/sunsetdrive-cursors
More free assets: https://www.colorosse.com
