Sumi Backdrops
==============

7 cel-shaded background and overlay pieces for dark interfaces — charcoal wash
with seal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

Sumi Backdrops is a set of 7 background and overlay pieces drawn in the
cel-shaded style, where a thick ink outline wraps two flat tones split by a
hard diagonal terminator. It contains a full-screen menu backdrop, a seamless
pattern tile, a modal dimming overlay, a title banner, a section divider and a
loading bar track and fill.

This is the piece most free UI kits leave out entirely. A kit that gives you
panels and buttons but nothing to put them on stops being useful at the first
screen you build, and the backdrop is the one thing you cannot fake with a
flat colour without the whole menu looking unfinished.

The shadow is a single hard-edged shape with no falloff — the defining
property of cel shading, and the thing a gradient can never imitate. The
outline uses the darkest tone in the palette rather than the border tone, or
it reads as a thick grey frame instead of ink.

Inside that style this is the Sumi reading of it: a dark interface on a
charcoal wash palette with seal red accents, built around two concentric
frames, tab-shaped buttons at 120x48, glossy bars divided into 9 segments, and
outlined icons on a 32px grid. Those measurements are why two families can
share an art style without being interchangeable: the style decides how an
edge is drawn, the numbers decide what the interface is for.

The backdrop is where an art style has the most room to show itself, so it is
drawn differently in each: dithered bands, a triangulated mosaic, hatched
paper, an isometric grid, a hard-edged horizon. It ships at 640x360 and
exports to 2560x1440 at 4x, which covers 1080p with the aspect held, so it
stretches to any resolution with a single cover fit. The pattern tile closes
every motif inside its own bounds, so tiling shows no seam.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Sumi family, which
means this kit and the Sumi panel kit line up without either being resized. A
good fit for cel-shaded and toon-rendered games.

HOW TO USE

  - Use the backdrop with a cover fit rather than stretch — the 16:9 aspect is
    deliberate and distorting it is visible immediately on a gradient.
  - Tile the pattern behind lists and inventory grids at 1x for a fine texture
    or 2x for a coarse one; it is seamless in both directions.
  - Draw the scrim between the game and a modal at full screen. It is the
    style palette rather than flat black, so it does not grey out a coloured
    game.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/sumi-backdrops
More free assets: https://www.colorosse.com
