Sketch Tutorial UI
==================

12 hand-drawn tutorial and onboarding markers for light interfaces — off-white
paper with ink blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

Sketch Tutorial UI is a set of 12 tutorial and onboarding markers drawn in the
hand-drawn style, where every edge is sampled and nudged, so no line is truly
straight. It contains four directional callout balloons, a solid and a dashed
highlight ring, a corner-bracket highlight box, two step indicator states, a
tap mark, a drag gesture trail and a skip strip.

Every other kit in this catalogue covers part of the screen. This one points
at it, and that inverts the rules: a highlight that fills its middle hides the
thing it is highlighting, and a callout that can only point one direction is
useless on three of the four screen edges.

The wobble is deterministic rather than random: the same box wobbles the same
way every build, which is what lets it live in version control. Shading is
cross-hatching, because a gradient under a drawn line reads as a filter rather
than as a hand.

Inside that style this is the Sketch reading of it: a light interface on a
off-white paper palette with ink blue accents, built around two concentric
frames, square-cornered buttons at 132x46, banded bars divided into 10
segments, and outlined icons on a 32px grid. Those measurements are why two
families can share an art style without being interchangeable: the style
decides how an edge is drawn, the numbers decide what the interface is for.

The callout ships with the tail on each of the four sides as separate sprites
rather than one balloon to rotate, because rotating it throws the shading to
the wrong side and a tutorial balloon is used at all four screen edges in the
same session. The highlight ring and box are hollow, stroke only and no fill,
so whatever is underneath stays fully visible, which is the entire point. The
step dots are countable so a player can see how much of the tutorial is left,
which is the one thing that keeps them pressing next.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Sketch family,
which means this kit and the Sketch panel kit line up without either being
resized. A good fit for notebook and storybook games.

HOW TO USE

  - Pick the callout by which edge it sits against rather than rotating one
    sprite; the tail files are drawn so their shading stays consistent across
    all four.
  - Place the highlight ring or box over your target with nothing drawn inside
    it. A scrim belongs behind the highlight, not within it.
  - Use the dashed ring for something the player should press and the solid
    ring for something they should look at, and keep that distinction for the
    whole tutorial.
  - Drive the step dots from your real step count. A tutorial with a hidden
    length is the one players skip.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/sketch-tutorial-ui
More free assets: https://www.colorosse.com
