Sketch Tileset
==============

58 hand-drawn tiles for light interfaces — off-white paper with ink blue
accents. SVG plus transparent PNG at 1x, 2x and 4x.

Sketch Tileset is a set of 58 tiles drawn in the hand-drawn style, where every
edge is sampled and nudged, so no line is truly straight. It contains a
47-mask autotile set, ground and wall variations, edge and corner pieces,
grid-aligned props and an assembled sheet.

A tileset is only a tileset if the tiles actually connect. Most free sets are
a folder of squares that look related and line up almost everywhere, and the
almost is what costs an afternoon: one edge mask is off by a pixel and the
seam shows on every wall in the level.

The wobble is deterministic rather than random: the same box wobbles the same
way every build, which is what lets it live in version control. Shading is
cross-hatching, because a gradient under a drawn line reads as a filter rather
than as a hand.

Inside that style this is the Sketch reading of it: a light interface on a
off-white paper palette with ink blue accents, built around two concentric
frames, square-cornered buttons at 132x46, banded bars divided into 10
segments, and outlined icons on a 32px grid. Those measurements are why two
families can share an art style without being interchangeable: the style
decides how an edge is drawn, the numbers decide what the interface is for.

The autotile masks are generated from the same edge geometry rather than drawn
one at a time, so a tile and its neighbour share the exact border by
construction rather than by care. Ground variations are drawn to be
interchangeable at any position, which is what stops a large floor reading as
a repeating pattern.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Sketch family,
which means this kit and the Sketch panel kit line up without either being
resized. A good fit for notebook and storybook games.

HOW TO USE

  - Import the sheet with the tile size the specs box names and no padding or
    extrusion; the tiles are drawn to the grid edge on purpose so adjacent
    tiles meet exactly.
  - Map the autotile masks by their bitmask number — the file names are the
    mask value, so a standard blob autotile setup wires up without a lookup
    table.
  - Scale by whole numbers only. A tileset at 1.5x lands tile edges on half
    pixels and produces a seam that is not in the art.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/tilesets/sketch-tileset
More free assets: https://www.colorosse.com
