Sketch Progression Kit
======================

11 hand-drawn progression and reward components for light interfaces —
off-white paper with ink blue accents. SVG plus transparent PNG at 1x, 2x and
4x.

Sketch Progression Kit is a set of 11 progression and reward components drawn
in the hand-drawn style, where every edge is sampled and nudged, so no line is
truly straight. It contains four skill tree node states, empty, half and full
rating stars, a level badge, an experience ring and an ability cooldown ring.

Progression screens are where state matters most and where colour is least
reliable: a skill tree is already covered in ability art in every hue, so a
node whose state is only a border colour is unreadable the moment it has an
icon in it.

The wobble is deterministic rather than random: the same box wobbles the same
way every build, which is what lets it live in version control. Shading is
cross-hatching, because a gradient under a drawn line reads as a filter rather
than as a hand.

Inside that style this is the Sketch reading of it: a light interface on a
off-white paper palette with ink blue accents, built around two concentric
frames, square-cornered buttons at 132x46, banded bars divided into 10
segments, and outlined icons on a 32px grid. Those measurements are why two
families can share an art style without being interchangeable: the style
decides how an edge is drawn, the numbers decide what the interface is for.

The locked node is hatched, the maxed node carries four corner ticks, and the
available node is simply the plain face — three states told by texture and
count rather than by hue. The two rings share one geometry and differ only in
fill direction and colour, so they line up when stacked.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Sketch family,
which means this kit and the Sketch panel kit line up without either being
resized. A good fit for notebook and storybook games.

HOW TO USE

  - Draw the ability icon inside the skill node, not over it; the node art
    leaves the centre clear for exactly that.
  - Animate the cooldown ring by redrawing the arc rather than by rotating the
    sprite — the supplied frame is a static example at 68%.
  - Stack three stars at the same size for a rating row; the half star exists
    so a 2.5 average does not have to round.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/sketch-progression-kit
More free assets: https://www.colorosse.com
