Sketch Emblems
==============

12 hand-drawn crests, insignia and rank marks for light interfaces — off-white
paper with ink blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

Sketch Emblems is a set of 12 crests, insignia and rank marks drawn in the
hand-drawn style, where every edge is sampled and nudged, so no line is truly
straight. It contains a shield crest, a round seal, a lozenge crest, a hanging
banner, an open wreath ring, a winged mount, an abstract sigil, three
countable rank insignia, a star medal and a service ribbon.

A faction emblem has to belong to the game it is in, which is exactly what a
finished emblem cannot do: put a wolf head on a guild crest and the crest
belongs to that artist rather than to the player. Most of this set is
therefore a carrier rather than a finished mark — the shield, the seal, the
lozenge, the banner and the winged mount all ship with an empty field sized
for an icon you already have.

The wobble is deterministic rather than random: the same box wobbles the same
way every build, which is what lets it live in version control. Shading is
cross-hatching, because a gradient under a drawn line reads as a filter rather
than as a hand.

Inside that style this is the Sketch reading of it: a light interface on a
off-white paper palette with ink blue accents, built around two concentric
frames, square-cornered buttons at 132x46, banded bars divided into 10
segments, and outlined icons on a 32px grid. Those measurements are why two
families can share an art style without being interchangeable: the style
decides how an edge is drawn, the numbers decide what the interface is for.

Rank is countable rather than coloured: one, two and three chevrons, so the
tier survives a greyscale screenshot and does not collide with the faction
colour the emblem is tinted with. No letters are drawn anywhere in the set —
embedding a font is a licensing problem and a baked-in initial is wrong for
every studio but one, so the carriers give you the frame and your engine
prints the mark. The wreath is deliberately open at the top: a closed ring is
a seal, and the gap is what makes it read as a wreath at thumbnail size.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Sketch family,
which means this kit and the Sketch panel kit line up without either being
resized. A good fit for notebook and storybook games.

HOW TO USE

  - Drop your own icon into the empty field of a carrier at roughly 60% of the
    field width; the fields are drawn with that margin so a mark does not
    touch the inner border.
  - Tint a whole emblem by changing the two body values in the SVG rather than
    the accent — the accent carries the field border and the rank chevrons,
    and flattening it removes the structural tier signal.
  - Use the rank marks by count, not by colour: stack one, two or three
    chevrons for the tier. They are separate files at the same bounds, so a
    promotion is a texture swap with no layout change.
  - For a faction picker, the round seal and the lozenge share a bounding box,
    so two factions can use different carriers in the same grid cell without
    any per-faction layout.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/emblems/sketch-emblems
More free assets: https://www.colorosse.com
