Scanline Input Prompts
======================

16 hologram input prompt sprites for dark interfaces — ocean black with ember
orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

Scanline Input Prompts is a set of 16 input prompt sprites drawn in the
hologram style, where a thin trace carries a wide halo, and most of the frame
is empty space. It contains square, wide and pressed keycaps, four arrow keys,
four gamepad face buttons, a shoulder button and a trigger and three mouse
button prompts.

A game that supports both a keyboard and a gamepad has to show both, at
matching sizes, in the same sentence — and almost nobody ships that art, so it
gets drawn by hand at the end of a project when there is no time for it.

The halo is a stack of strokes at falling opacity rather than a blur filter —
a filter is applied differently by some SVG rasterisers and smears at 4x. The
trace is deliberately thin: a projected interface reads as light, and a heavy
line reads as paint.

Inside that style this is the Scanline reading of it: a dark interface on a
ocean black palette with ember orange accents, built around a single bordered
frame, chamfered buttons at 120x34, hollow-cored bars divided into 24
segments, and two-tone icons on a 16px grid. Those measurements are why two
families can share an art style without being interchangeable: the style
decides how an edge is drawn, the numbers decide what the interface is for.

No letters are drawn anywhere in this set. Embedding a typeface means
embedding its licence, and a baked-in "E" is wrong in every remapped control
scheme and every language; the shapes are here and your engine draws the glyph
on top with the font it already has.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Scanline family,
which means this kit and the Scanline panel kit line up without either being
resized. A good fit for sci-fi projections, scanners and near-future overlays.

HOW TO USE

  - Draw the key label with your own font centred on the cap face, which sits
    slightly above centre — the offset is what makes the cap look pressable.
  - Swap the pressed keycap in on key-down for a one-frame press effect rather
    than scaling the sprite, which breaks the outline weight.
  - Keep gamepad and keyboard prompts at the same optical height in a line of
    text; the 44px pad button and 40px keycap are sized to match already.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/scanline-input-prompts
More free assets: https://www.colorosse.com
