Scanline Emblems
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26 hologram crests, insignia and rank marks for dark interfaces — ocean black
with ember orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

Scanline Emblems is a set of 26 crests, insignia and rank marks drawn in the
hologram style, where a thin trace carries a wide halo, and most of the frame
is empty space. It contains seven crest carriers, a name plaque, a pin badge,
an open and a closed wreath ring, two winged mounts, an abstract sigil, a
service sash, five countable rank chevrons, three star ranks, two medals and a
service ribbon.

A faction emblem has to belong to the game it is in, which is exactly what a
finished emblem cannot do: put a wolf head on a guild crest and the crest
belongs to that artist rather than to the player. Most of this set is
therefore a carrier rather than a finished mark — the shield, the seal, the
lozenge, the banner and the winged mount all ship with an empty field sized
for an icon you already have.

The halo is a stack of strokes at falling opacity rather than a blur filter —
a filter is applied differently by some SVG rasterisers and smears at 4x. The
trace is deliberately thin: a projected interface reads as light, and a heavy
line reads as paint.

Inside that style this is the Scanline reading of it: a dark interface on a
ocean black palette with ember orange accents, built around a single bordered
frame, chamfered buttons at 120x34, hollow-cored bars divided into 24
segments, and two-tone icons on a 16px grid. Those measurements are why two
families can share an art style without being interchangeable: the style
decides how an edge is drawn, the numbers decide what the interface is for.

The seven carriers are a shield, a round seal, a lozenge, a hexagon, an arch,
a hanging banner and a pennant — enough that two factions in the same grid do
not have to share a silhouette. Rank is countable rather than coloured: one to
five chevrons, plus a separate star series, so the tier survives a greyscale
screenshot and does not collide with the faction colour the emblem is tinted
with. No letters are drawn anywhere in the set — embedding a font is a
licensing problem and a baked-in initial is wrong for every studio but one, so
the carriers give you the frame and your engine prints the mark. The wreath
ships open and closed: the gap is what makes the open one read as a wreath at
thumbnail size, and the closed one is the ring a seal needs.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Scanline family,
which means this kit and the Scanline panel kit line up without either being
resized. A good fit for sci-fi projections, scanners and near-future overlays.

HOW TO USE

  - Drop your own icon into the empty field of a carrier at roughly 60% of the
    field width; the fields are drawn with that margin so a mark does not
    touch the inner border.
  - Tint a whole emblem by changing the two body values in the SVG rather than
    the accent — the accent carries the field border and the rank chevrons,
    and flattening it removes the structural tier signal.
  - Use the rank marks by count, not by colour: one to five chevrons for the
    tier, or one to three stars where a second track is needed. Chevron
    sprites grow in height with the tier so the stripe thickness stays
    constant — anchor them by their top edge and the stack grows downward.
  - For a faction picker, the round seal and the lozenge share a bounding box,
    so two factions can use different carriers in the same grid cell without
    any per-faction layout.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/emblems/scanline-emblems
More free assets: https://www.colorosse.com
