Sandbox Tileset
===============

58 voxel tiles for light interfaces — desert tan with sky blue accents. SVG
plus transparent PNG at 1x, 2x and 4x.

Sandbox Tileset is a set of 58 tiles drawn in the voxel style, where each
surface is the front face of a cube with a lit top face and a shaded right
face. It contains a 47-mask autotile set, ground and wall variations, edge and
corner pieces, grid-aligned props and an assembled sheet.

A tileset is only a tileset if the tiles actually connect. Most free sets are
a folder of squares that look related and line up almost everywhere, and the
almost is what costs an afternoon: one edge mask is off by a pixel and the
seam shows on every wall in the level.

The extrusion is real geometry rather than a shadow: the light angle never
changes, there are exactly three tones per block, and the front face is inset
so the cube stays inside its own sprite bounds.

Inside that style this is the Sandbox reading of it: a light interface on a
desert tan palette with sky blue accents, built around a header band across
the top of the frame, chamfered buttons at 112x40, banded bars divided into 12
segments, and two-tone icons on a 16px grid. Those measurements are why two
families can share an art style without being interchangeable: the style
decides how an edge is drawn, the numbers decide what the interface is for.

The autotile masks are generated from the same edge geometry rather than drawn
one at a time, so a tile and its neighbour share the exact border by
construction rather than by care. Ground variations are drawn to be
interchangeable at any position, which is what stops a large floor reading as
a repeating pattern.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Sandbox family,
which means this kit and the Sandbox panel kit line up without either being
resized. A good fit for voxel and blocky games.

HOW TO USE

  - Import the sheet with the tile size the specs box names and no padding or
    extrusion; the tiles are drawn to the grid edge on purpose so adjacent
    tiles meet exactly.
  - Map the autotile masks by their bitmask number — the file names are the
    mask value, so a standard blob autotile setup wires up without a lookup
    table.
  - Scale by whole numbers only. A tileset at 1.5x lands tile edges on half
    pixels and produces a seam that is not in the art.

License: CC0-1.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/tilesets/sandbox-tileset
More free assets: https://www.colorosse.com
