Sandbox Character Sheet
=======================

12 voxel character sheet and stat widgets for light interfaces — desert tan
with sky blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

Sandbox Character Sheet is a set of 12 character sheet and stat widgets drawn
in the voxel style, where each surface is the front face of a cube with a lit
top face and a shaded right face. It contains a stat row and an alternating
band row, three comparison marks, a six-axis and a five-axis radar frame, an
equipment doll frame, an empty and an occupied equipment slot and two set
bonus strips.

The character sheet exists to answer one question, whether this new piece is
better than the one already worn, and the piece of art that answers it is the
smallest one in the kit. Most sets ship the frames and leave the comparison
arrows to the engine, which is where they come out as a font glyph in a set
that draws everything else by hand.

The extrusion is real geometry rather than a shadow: the light angle never
changes, there are exactly three tones per block, and the front face is inset
so the cube stays inside its own sprite bounds.

Inside that style this is the Sandbox reading of it: a light interface on a
desert tan palette with sky blue accents, built around a header band across
the top of the frame, chamfered buttons at 112x40, banded bars divided into 12
segments, and two-tone icons on a 16px grid. Those measurements are why two
families can share an art style without being interchangeable: the style
decides how an edge is drawn, the numbers decide what the interface is for.

The up and down arrows are separate sprites rather than one arrow flipped,
because both appear in the same comparison table and a flipped arrow lights
from the wrong side. There is a third mark for unchanged, which matters more
than it sounds: no arrow at all is ambiguous between equal and not comparable.
The radar frame ships as grid and axes only, without a value polygon, because
the values come from the game. What the kit owes is the scale, and it ships at
both five and six axes so a stat system is not forced to have as many
attributes as the artist assumed.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Sandbox family,
which means this kit and the Sandbox panel kit line up without either being
resized. A good fit for voxel and blocky games.

HOW TO USE

  - Draw your value polygon over the radar frame in engine; the frame is a
    fixed scale with rings at even fractions, so a polygon can be plotted
    straight against it.
  - Use all three comparison marks including the unchanged one. An absent
    arrow does not mean equal.
  - Alternate the plain and banded stat rows down a long list rather than
    adding your own zebra fill; the band is drawn at a tone that survives the
    family retint.
  - The equipment doll leaves its centre empty for your own character
    portrait, and the slot positions around it match the standalone equipment
    slot size exactly.

License: CC0-1.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/sandbox-character-sheet
More free assets: https://www.colorosse.com
