Rust Interface SFX
==================

6 distorted one-shots for the sounds an interface makes — saturated saw waves
pushed through drive and a 7-bit crusher. WAV masters plus OGG.

Rust Interface SFX is a 6-sound set built from saturated saw waves pushed
through drive and a 7-bit crusher. It is meant to sound like damaged machinery
and dystopian interfaces, and every clip was synthesised from scratch for this
pack — no sampled material, no library content, no model output — which is
what makes it safe to hand over under a licence you can actually ship with.

Drive is applied after the filter rather than before it, so the harmonics it
generates stay above the cutoff and the set keeps its edge instead of turning
to mud. Detuning is wide on purpose.

Interface sounds are heard more often than anything else in a game, so this
set is deliberately quiet and short: nothing rings on after the gesture that
caused it, and no two clips sit in the same register, so a click landing on
top of a hover never turns into one smeared noise.

The set covers 6 files totalling 1.9 seconds, from 218 ms (select) to 0.50 s
(alert). Levels are matched across it: each clip peaks at -1 dBFS with silence
trimmed from both ends and a 5 ms fade, so you can drop the folder into one
mixer group and set a single volume instead of balancing them one at a time.

Files are 44.1 kHz mono, 16-bit WAV masters with OGG Vorbis alongside, in wav/
and ogg/ folders. The OGG folder is 46 kB against 163 kB of WAV, so ship the
OGG unless you need sample-accurate source. The WAV is the master either way —
reach for it if you are going to pitch-shift or process further, because
re-encoding a lossy file after processing is where artefacts come from.

Good fit for cyberpunk, horror, post-apocalyptic and hacking games.

HOW TO USE

  - Keep these on their own mixer group with a little headroom. Interface
    audio that ducks under the music is the usual reason a menu feels
    unresponsive.
  - Unity: drag the ogg/ folder into your project and set Load Type to
    "Decompress on Load" for anything under half a second, "Compressed in
    Memory" for the rest.
  - Godot: the OGG files import as AudioStreamOggVorbis with no setup — wire
    one to an AudioStreamPlayer and leave the volume at 0 dB, since the set is
    already levelled.
  - Every clip starts on its transient with no leading silence, so you can
    trigger them directly without an offset and they land tight against the
    input that caused them.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/audio/sfx/rust-ui-sfx
More free assets: https://www.colorosse.com
