Rust Gameplay SFX
=================

6 distorted one-shots for the sounds events make — saturated saw waves pushed
through drive and a 7-bit crusher. WAV masters plus OGG.

Rust Gameplay SFX is a 6-sound set built from saturated saw waves pushed
through drive and a 7-bit crusher. It is meant to sound like damaged machinery
and dystopian interfaces, and every clip was synthesised from scratch for this
pack — no sampled material, no library content, no model output — which is
what makes it safe to hand over under a licence you can actually ship with.

Drive is applied after the filter rather than before it, so the harmonics it
generates stay above the cutoff and the set keeps its edge instead of turning
to mud. Detuning is wide on purpose.

Gameplay sounds have to survive a mix that already has music and ambience in
it, so these run longer and carry more low end than the interface set — but
they are still one-shots with the silence trimmed off, which is what keeps an
impact feeling connected to the frame that triggered it.

The set covers 6 files totalling 4.4 seconds, from 403 ms (step) to 1.16 s
(explosion). Levels are matched across it: each clip peaks at -1 dBFS with
silence trimmed from both ends and a 5 ms fade, so you can drop the folder
into one mixer group and set a single volume instead of balancing them one at
a time.

Files are 44.1 kHz mono, 16-bit WAV masters with OGG Vorbis alongside, in wav/
and ogg/ folders. The OGG folder is 70 kB against 377 kB of WAV, so ship the
OGG unless you need sample-accurate source. The WAV is the master either way —
reach for it if you are going to pitch-shift or process further, because
re-encoding a lossy file after processing is where artefacts come from.

Good fit for cyberpunk, horror, post-apocalyptic and hacking games.

HOW TO USE

  - Randomise pitch by a few percent when you trigger these repeatedly. A
    footstep played identically twenty times in a row is the fastest way to
    make a set sound cheap, and it is a mixer setting rather than a content
    problem.
  - Unity: drag the ogg/ folder into your project and set Load Type to
    "Decompress on Load" for anything under half a second, "Compressed in
    Memory" for the rest.
  - Godot: the OGG files import as AudioStreamOggVorbis with no setup — wire
    one to an AudioStreamPlayer and leave the volume at 0 dB, since the set is
    already levelled.
  - Every clip starts on its transient with no leading silence, so you can
    trigger them directly without an offset and they land tight against the
    input that caused them.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/audio/sfx/rust-game-sfx
More free assets: https://www.colorosse.com
