Runeforge Input Prompts
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16 magitech input prompt sprites for dark interfaces — arcane violet with
spell mint accents. SVG plus transparent PNG at 1x, 2x and 4x.

Runeforge Input Prompts is a set of 16 input prompt sprites drawn in the
magitech style, where pointed corners and a circuit trace carry arcane colour
— fantasy with wiring under it. It contains square, wide and pressed keycaps,
four arrow keys, four gamepad face buttons, a shoulder button and a trigger
and three mouse button prompts.

A game that supports both a keyboard and a gamepad has to show both, at
matching sizes, in the same sentence — and almost nobody ships that art, so it
gets drawn by hand at the end of a project when there is no time for it.

The pointed corners come from the shape vocabulary rather than from a fantasy
frame, and that is deliberate: this style is the tech half of magitech, not
the carved half. Gradients and outlined compositions alternate through the set
so a spell panel and an instrument panel can share one screen.

Inside that style this is the Runeforge reading of it: a dark interface on a
arcane violet palette with spell mint accents, built around a single bordered
frame, chamfered buttons at 184x52, hollow-cored bars divided into 9 segments,
and two-tone icons on a 32px grid. Those measurements are why two families can
share an art style without being interchangeable: the style decides how an
edge is drawn, the numbers decide what the interface is for.

No letters are drawn anywhere in this set. Embedding a typeface means
embedding its licence, and a baked-in "E" is wrong in every remapped control
scheme and every language; the shapes are here and your engine draws the glyph
on top with the font it already has.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Runeforge family,
which means this kit and the Runeforge panel kit line up without either being
resized. A good fit for magitech, alchemy and arcane-science interfaces.

HOW TO USE

  - Draw the key label with your own font centred on the cap face, which sits
    slightly above centre — the offset is what makes the cap look pressable.
  - Swap the pressed keycap in on key-down for a one-frame press effect rather
    than scaling the sprite, which breaks the outline weight.
  - Keep gamepad and keyboard prompts at the same optical height in a line of
    text; the 44px pad button and 40px keycap are sized to match already.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/runeforge-input-prompts
More free assets: https://www.colorosse.com
