Reliquary Tileset
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58 stylised tiles for dark interfaces — deep indigo with pale silver accents.
SVG plus transparent PNG at 1x, 2x and 4x.

Reliquary Tileset is a set of 58 tiles drawn in the stylised style, where the
frame is carved, with finials pushing out past the corners and a gem set into
each one. It contains a 47-mask autotile set, ground and wall variations, edge
and corner pieces, grid-aligned props and an assembled sheet.

A tileset is only a tileset if the tiles actually connect. Most free sets are
a folder of squares that look related and line up almost everywhere, and the
almost is what costs an afternoon: one edge mask is off by a pixel and the
seam shows on every wall in the level.

The ornament is part of the silhouette rather than drawn on top of it, so the
frame is recognisable at thumbnail size. The face carries a three-stop
vertical gradient — the closest a flat kit gets to a painted bevel.

Inside that style this is the Reliquary reading of it: a dark interface on a
deep indigo palette with pale silver accents, built around a header band
across the top of the frame, chamfered buttons at 128x56, hollow-cored bars
divided into 12 segments, and two-tone icons on a 24px grid. Those
measurements are why two families can share an art style without being
interchangeable: the style decides how an edge is drawn, the numbers decide
what the interface is for.

The autotile masks are generated from the same edge geometry rather than drawn
one at a time, so a tile and its neighbour share the exact border by
construction rather than by care. Ground variations are drawn to be
interchangeable at any position, which is what stops a large floor reading as
a repeating pattern.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Reliquary family,
which means this kit and the Reliquary panel kit line up without either being
resized. A good fit for fantasy and RPG interfaces.

HOW TO USE

  - Import the sheet with the tile size the specs box names and no padding or
    extrusion; the tiles are drawn to the grid edge on purpose so adjacent
    tiles meet exactly.
  - Map the autotile masks by their bitmask number — the file names are the
    mask value, so a standard blob autotile setup wires up without a lookup
    table.
  - Scale by whole numbers only. A tileset at 1.5x lands tile edges on half
    pixels and produces a seam that is not in the art.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/tilesets/reliquary-tileset
More free assets: https://www.colorosse.com
