Reliquary Input Prompts
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16 stylised input prompt sprites for dark interfaces — deep indigo with pale
silver accents. SVG plus transparent PNG at 1x, 2x and 4x.

Reliquary Input Prompts is a set of 16 input prompt sprites drawn in the
stylised style, where the frame is carved, with finials pushing out past the
corners and a gem set into each one. It contains square, wide and pressed
keycaps, four arrow keys, four gamepad face buttons, a shoulder button and a
trigger and three mouse button prompts.

A game that supports both a keyboard and a gamepad has to show both, at
matching sizes, in the same sentence — and almost nobody ships that art, so it
gets drawn by hand at the end of a project when there is no time for it.

The ornament is part of the silhouette rather than drawn on top of it, so the
frame is recognisable at thumbnail size. The face carries a three-stop
vertical gradient — the closest a flat kit gets to a painted bevel.

Inside that style this is the Reliquary reading of it: a dark interface on a
deep indigo palette with pale silver accents, built around a header band
across the top of the frame, chamfered buttons at 128x56, hollow-cored bars
divided into 12 segments, and two-tone icons on a 24px grid. Those
measurements are why two families can share an art style without being
interchangeable: the style decides how an edge is drawn, the numbers decide
what the interface is for.

No letters are drawn anywhere in this set. Embedding a typeface means
embedding its licence, and a baked-in "E" is wrong in every remapped control
scheme and every language; the shapes are here and your engine draws the glyph
on top with the font it already has.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Reliquary family,
which means this kit and the Reliquary panel kit line up without either being
resized. A good fit for fantasy and RPG interfaces.

HOW TO USE

  - Draw the key label with your own font centred on the cap face, which sits
    slightly above centre — the offset is what makes the cap look pressable.
  - Swap the pressed keycap in on key-down for a one-frame press effect rather
    than scaling the sprite, which breaks the outline weight.
  - Keep gamepad and keyboard prompts at the same optical height in a line of
    text; the 44px pad button and 40px keycap are sized to match already.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/reliquary-input-prompts
More free assets: https://www.colorosse.com
