Redline HUD Frames
==================

10 cyberpunk heads-up display frames for dark interfaces — blood black with
warning amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

Redline HUD Frames is a set of 10 heads-up display frames drawn in the
cyberpunk style, where every frame has its own asymmetric outline — a notch on
one corner, a rail down one edge. It contains a minimap frame with a north
marker, a character portrait frame, a compass strip, three crosshair reticles,
an objective waypoint marker and a quest tracker plate.

These are the pieces that stay on screen the whole time a game is being
played, which makes them the hardest to get right: every one of them has to be
readable over arbitrary game art without covering the middle of the screen.

The silhouette is composed rather than scaled: each of the four corners and
four edges takes its own treatment, so no two frames in the set share an
outline. The neon glow is a stack of strokes at falling opacity, not a blur
filter — a filter is applied differently by some SVG rasterisers and turns the
halo into a smear at 4x.

Inside that style this is the Redline reading of it: a dark interface on a
blood black palette with warning amber accents, built around a single bordered
frame, chamfered buttons at 140x36, hollow-cored bars divided into 10
segments, and two-tone icons on a 32px grid. Those measurements are why two
families can share an art style without being interchangeable: the style
decides how an edge is drawn, the numbers decide what the interface is for.

The quest plate marks a completed objective with a filled box and a
struck-through line rather than by dimming it, so the tracker stays legible
against a bright sky. The compass ticks alternate major and minor so a heading
can be read at a glance rather than counted.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Redline family,
which means this kit and the Redline panel kit line up without either being
resized. A good fit for cyberpunk, sci-fi and near-future interfaces.

HOW TO USE

  - Anchor the minimap frame to a screen corner and render your map texture
    into the recessed area; the north marker is part of the frame so it stays
    fixed while the map rotates.
  - Draw the objective marker in screen space clamped to the viewport edge,
    not in world space, or it vanishes the moment the target is off camera.
  - Pick one reticle and keep it — the three are alternatives for different
    weapon feels, not a set to mix within one game.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/redline-hud-frames
More free assets: https://www.colorosse.com
