Recon Progression Kit
=====================

11 field kit progression and reward components for dark interfaces — gunmetal
with flare orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

Recon Progression Kit is a set of 11 progression and reward components drawn
in the field kit style, where stencilled panels with squared corners, a bone
trace and exactly one signal colour. It contains four skill tree node states,
empty, half and full rating stars, a level badge, an experience ring and an
ability cooldown ring.

Progression screens are where state matters most and where colour is least
reliable: a skill tree is already covered in ability art in every hue, so a
node whose state is only a border colour is unreadable the moment it has an
icon in it.

No glow and no gradient anywhere: a painted crate does not glow, and the
restraint is the whole look. The silhouettes stay close to the rectangle and
earn their difference from stepped shoulders and edge rails rather than from
cuts, which is how stencilled field markings actually behave.

Inside that style this is the Recon reading of it: a dark interface on a
gunmetal palette with flare orange accents, built around a single bordered
frame, chamfered buttons at 116x32, hollow-cored bars divided into 20
segments, and two-tone icons on a 16px grid. Those measurements are why two
families can share an art style without being interchangeable: the style
decides how an edge is drawn, the numbers decide what the interface is for.

The locked node is hatched, the maxed node carries four corner ticks, and the
available node is simply the plain face — three states told by texture and
count rather than by hue. The two rings share one geometry and differ only in
fill direction and colour, so they line up when stacked.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Recon family,
which means this kit and the Recon panel kit line up without either being
resized. A good fit for tactical, survival and military interfaces.

HOW TO USE

  - Draw the ability icon inside the skill node, not over it; the node art
    leaves the centre clear for exactly that.
  - Animate the cooldown ring by redrawing the arc rather than by rotating the
    sprite — the supplied frame is a static example at 68%.
  - Stack three stars at the same size for a rating row; the half star exists
    so a 2.5 average does not have to round.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/recon-progression-kit
More free assets: https://www.colorosse.com
