Prism Interface SFX
===================

6 crystalline one-shots for the sounds an interface makes — high partials with
long shimmering tails and a feedback echo. WAV masters plus OGG.

Prism Interface SFX is a 6-sound set built from high partials with long
shimmering tails and a feedback echo. It is meant to sound like crystal, ice
and magic, and every clip was synthesised from scratch for this pack — no
sampled material, no library content, no model output — which is what makes it
safe to hand over under a licence you can actually ship with.

The tails are the point. A short room would make these ordinary; instead they
decay over hundreds of milliseconds with the top end left undamped, so one
pickup is still ringing when the next one starts.

Interface sounds are heard more often than anything else in a game, so this
set is deliberately quiet and short: nothing rings on after the gesture that
caused it, and no two clips sit in the same register, so a click landing on
top of a hover never turns into one smeared noise.

The set covers 6 files totalling 2.9 seconds, from 338 ms (select) to 0.63 s
(ui-open). Levels are matched across it: each clip peaks at -1 dBFS with
silence trimmed from both ends and a 5 ms fade, so you can drop the folder
into one mixer group and set a single volume instead of balancing them one at
a time.

Files are 44.1 kHz mono, 16-bit WAV masters with OGG Vorbis alongside, in wav/
and ogg/ folders. The OGG folder is 47 kB against 247 kB of WAV, so ship the
OGG unless you need sample-accurate source. The WAV is the master either way —
reach for it if you are going to pitch-shift or process further, because
re-encoding a lossy file after processing is where artefacts come from.

Good fit for fantasy RPGs, puzzle games, anything with spellcasting.

HOW TO USE

  - Keep these on their own mixer group with a little headroom. Interface
    audio that ducks under the music is the usual reason a menu feels
    unresponsive.
  - Unity: drag the ogg/ folder into your project and set Load Type to
    "Decompress on Load" for anything under half a second, "Compressed in
    Memory" for the rest.
  - Godot: the OGG files import as AudioStreamOggVorbis with no setup — wire
    one to an AudioStreamPlayer and leave the volume at 0 dB, since the set is
    already levelled.
  - Every clip starts on its transient with no leading silence, so you can
    trigger them directly without an offset and they land tight against the
    input that caused them.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/audio/sfx/prism-ui-sfx
More free assets: https://www.colorosse.com
