Paper Shop UI
=============

12 flat shop and economy widgets for light interfaces — warm paper with rust
red accents. SVG plus transparent PNG at 1x, 2x and 4x.

Paper Shop UI is a set of 12 shop and economy widgets drawn in the flat style,
where there are no outlines and no shading at all. It contains four purchase
row states, an active and an idle category tab, a wallet strip, a quantity
stepper, a purchase confirm strip and three countable stock indicators.

A shop screen has one job an inventory screen never has: it must tell the
player what they cannot afford before they press the button. Most free sets
solve that by turning the price red, which fails for the players who cannot
read that red and fails again on a greyscale screenshot. It also collides with
the health colour every other part of the interface already uses.

Depth comes only from a layered soft shadow — three stacked passes rather than
a blur filter, because some SVG rasterisers scale a blur wrongly and the 4x
PNG comes out as a smear. Everything else is one solid colour.

Inside that style this is the Paper reading of it: a light interface on a warm
paper palette with rust red accents, built around a single bordered frame,
fully rounded pill buttons at 140x44, banded bars divided into 10 segments,
and outlined icons on a 24px grid. Those measurements are why two families can
share an art style without being interchangeable: the style decides how an
edge is drawn, the numbers decide what the interface is for.

The four row states are told apart by structure rather than by colour. An
affordable row carries a solid strip down its left edge, an unaffordable one
carries a dashed strip and a bar struck across its price field, and an owned
one caps the price field shut and marks its top-right corner. That means the
state survives a tint, a colourblind filter and a screenshot with the
saturation pulled out. The stock indicator is countable for the same reason:
five dots, one dot and none read as full, low and sold out without a single
word or hue.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Paper family,
which means this kit and the Paper panel kit line up without either being
resized. A good fit for minimal and mobile interfaces.

HOW TO USE

  - Nine-slice the rows on their straight left and right regions; the price
    field on the right is a fixed width so a long item name never pushes it
    out of alignment.
  - Use the dashed strip and the struck price for unaffordable rather than a
    red tint. Both are pattern rather than hue, so they hold up in greyscale.
  - Stack the stock dots in the same slot every row uses, and drive them by
    count rather than by colour.
  - The confirm strip and the quantity stepper share a height, so a shop can
    put them on the same line without either being resized.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/paper-shop-ui
More free assets: https://www.colorosse.com
