Paper Progression Kit
=====================

11 flat progression and reward components for light interfaces — warm paper
with rust red accents. SVG plus transparent PNG at 1x, 2x and 4x.

Paper Progression Kit is a set of 11 progression and reward components drawn
in the flat style, where there are no outlines and no shading at all. It
contains four skill tree node states, empty, half and full rating stars, a
level badge, an experience ring and an ability cooldown ring.

Progression screens are where state matters most and where colour is least
reliable: a skill tree is already covered in ability art in every hue, so a
node whose state is only a border colour is unreadable the moment it has an
icon in it.

Depth comes only from a layered soft shadow — three stacked passes rather than
a blur filter, because some SVG rasterisers scale a blur wrongly and the 4x
PNG comes out as a smear. Everything else is one solid colour.

Inside that style this is the Paper reading of it: a light interface on a warm
paper palette with rust red accents, built around a single bordered frame,
fully rounded pill buttons at 140x44, banded bars divided into 10 segments,
and outlined icons on a 24px grid. Those measurements are why two families can
share an art style without being interchangeable: the style decides how an
edge is drawn, the numbers decide what the interface is for.

The locked node is hatched, the maxed node carries four corner ticks, and the
available node is simply the plain face — three states told by texture and
count rather than by hue. The two rings share one geometry and differ only in
fill direction and colour, so they line up when stacked.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Paper family,
which means this kit and the Paper panel kit line up without either being
resized. A good fit for minimal and mobile interfaces.

HOW TO USE

  - Draw the ability icon inside the skill node, not over it; the node art
    leaves the centre clear for exactly that.
  - Animate the cooldown ring by redrawing the arc rather than by rotating the
    sprite — the supplied frame is a static example at 68%.
  - Stack three stars at the same size for a rating row; the half star exists
    so a 2.5 average does not have to round.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/paper-progression-kit
More free assets: https://www.colorosse.com
