Oak Character Sheet
===================

12 stylised character sheet and stat widgets for dark interfaces — wood-brown
with polished brass accents. SVG plus transparent PNG at 1x, 2x and 4x.

Oak Character Sheet is a set of 12 character sheet and stat widgets drawn in
the stylised style, where the frame is carved, with finials pushing out past
the corners and a gem set into each one. It contains a stat row and an
alternating band row, three comparison marks, a six-axis and a five-axis radar
frame, an equipment doll frame, an empty and an occupied equipment slot and
two set bonus strips.

The character sheet exists to answer one question, whether this new piece is
better than the one already worn, and the piece of art that answers it is the
smallest one in the kit. Most sets ship the frames and leave the comparison
arrows to the engine, which is where they come out as a font glyph in a set
that draws everything else by hand.

The ornament is part of the silhouette rather than drawn on top of it, so the
frame is recognisable at thumbnail size. The face carries a three-stop
vertical gradient — the closest a flat kit gets to a painted bevel.

Inside that style this is the Oak reading of it: a dark interface on a
wood-brown palette with polished brass accents, built around two concentric
frames, tab-shaped buttons at 160x48, glossy bars divided into 8 segments, and
solid icons on a 32px grid. Those measurements are why two families can share
an art style without being interchangeable: the style decides how an edge is
drawn, the numbers decide what the interface is for.

The up and down arrows are separate sprites rather than one arrow flipped,
because both appear in the same comparison table and a flipped arrow lights
from the wrong side. There is a third mark for unchanged, which matters more
than it sounds: no arrow at all is ambiguous between equal and not comparable.
The radar frame ships as grid and axes only, without a value polygon, because
the values come from the game. What the kit owes is the scale, and it ships at
both five and six axes so a stat system is not forced to have as many
attributes as the artist assumed.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Oak family, which
means this kit and the Oak panel kit line up without either being resized. A
good fit for fantasy and RPG interfaces.

HOW TO USE

  - Draw your value polygon over the radar frame in engine; the frame is a
    fixed scale with rings at even fractions, so a polygon can be plotted
    straight against it.
  - Use all three comparison marks including the unchanged one. An absent
    arrow does not mean equal.
  - Alternate the plain and banded stat rows down a long list rather than
    adding your own zebra fill; the band is drawn at a tone that survives the
    family retint.
  - The equipment doll leaves its centre empty for your own character
    portrait, and the slot positions around it match the standalone equipment
    slot size exactly.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/oak-character-sheet
More free assets: https://www.colorosse.com
