Nightcity Emblems
=================

12 cyberpunk crests, insignia and rank marks for dark interfaces — midnight
blue with hot magenta accents. SVG plus transparent PNG at 1x, 2x and 4x.

Nightcity Emblems is a set of 12 crests, insignia and rank marks drawn in the
cyberpunk style, where every frame has its own asymmetric outline — a notch on
one corner, a rail down one edge. It contains a shield crest, a round seal, a
lozenge crest, a hanging banner, an open wreath ring, a winged mount, an
abstract sigil, three countable rank insignia, a star medal and a service
ribbon.

A faction emblem has to belong to the game it is in, which is exactly what a
finished emblem cannot do: put a wolf head on a guild crest and the crest
belongs to that artist rather than to the player. Most of this set is
therefore a carrier rather than a finished mark — the shield, the seal, the
lozenge, the banner and the winged mount all ship with an empty field sized
for an icon you already have.

The silhouette is composed rather than scaled: each of the four corners and
four edges takes its own treatment, so no two frames in the set share an
outline. The neon glow is a stack of strokes at falling opacity, not a blur
filter — a filter is applied differently by some SVG rasterisers and turns the
halo into a smear at 4x.

Inside that style this is the Nightcity reading of it: a dark interface on a
midnight blue palette with hot magenta accents, built around a single bordered
frame, chamfered buttons at 176x44, hollow-cored bars divided into 16
segments, and two-tone icons on a 32px grid. Those measurements are why two
families can share an art style without being interchangeable: the style
decides how an edge is drawn, the numbers decide what the interface is for.

Rank is countable rather than coloured: one, two and three chevrons, so the
tier survives a greyscale screenshot and does not collide with the faction
colour the emblem is tinted with. No letters are drawn anywhere in the set —
embedding a font is a licensing problem and a baked-in initial is wrong for
every studio but one, so the carriers give you the frame and your engine
prints the mark. The wreath is deliberately open at the top: a closed ring is
a seal, and the gap is what makes it read as a wreath at thumbnail size.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Nightcity family,
which means this kit and the Nightcity panel kit line up without either being
resized. A good fit for cyberpunk, sci-fi and near-future interfaces.

HOW TO USE

  - Drop your own icon into the empty field of a carrier at roughly 60% of the
    field width; the fields are drawn with that margin so a mark does not
    touch the inner border.
  - Tint a whole emblem by changing the two body values in the SVG rather than
    the accent — the accent carries the field border and the rank chevrons,
    and flattening it removes the structural tier signal.
  - Use the rank marks by count, not by colour: stack one, two or three
    chevrons for the tier. They are separate files at the same bounds, so a
    promotion is a texture swap with no layout change.
  - For a faction picker, the round seal and the lozenge share a bounding box,
    so two factions can use different carriers in the same grid cell without
    any per-faction layout.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/emblems/nightcity-emblems
More free assets: https://www.colorosse.com
