Neon Input Prompts
==================

16 low-poly input prompt sprites for dark interfaces — deep space blue with
cyan accents. SVG plus transparent PNG at 1x, 2x and 4x.

Neon Input Prompts is a set of 16 input prompt sprites drawn in the low-poly
style, where the silhouette is an angular polygon and the face is split into
flat triangles. It contains square, wide and pressed keycaps, four arrow keys,
four gamepad face buttons, a shoulder button and a trigger and three mouse
button prompts.

A game that supports both a keyboard and a gamepad has to show both, at
matching sizes, in the same sentence — and almost nobody ships that art, so it
gets drawn by hand at the end of a project when there is no time for it.

Four triangles meet off-centre and each carries its own flat tone, which is
exactly how a faceted mesh shades. There are no curves anywhere in the kit and
no gradient on any facet.

Inside that style this is the Neon reading of it: a dark interface on a deep
space blue palette with cyan accents, built around four corner brackets in
place of a closed border, chamfered buttons at 144x36, hollow-cored bars
divided into 12 segments, and two-tone icons on a 32px grid. Those
measurements are why two families can share an art style without being
interchangeable: the style decides how an edge is drawn, the numbers decide
what the interface is for.

No letters are drawn anywhere in this set. Embedding a typeface means
embedding its licence, and a baked-in "E" is wrong in every remapped control
scheme and every language; the shapes are here and your engine draws the glyph
on top with the font it already has.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Neon family, which
means this kit and the Neon panel kit line up without either being resized. A
good fit for low-poly games.

HOW TO USE

  - Draw the key label with your own font centred on the cap face, which sits
    slightly above centre — the offset is what makes the cap look pressable.
  - Swap the pressed keycap in on key-down for a one-frame press effect rather
    than scaling the sprite, which breaks the outline weight.
  - Keep gamepad and keyboard prompts at the same optical height in a line of
    text; the 44px pad button and 40px keycap are sized to match already.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/neon-input-prompts
More free assets: https://www.colorosse.com
