Neon Dialogue Kit
=================

7 low-poly dialogue components for dark interfaces — deep space blue with cyan
accents. SVG plus transparent PNG at 1x, 2x and 4x.

Neon Dialogue Kit is a set of 7 dialogue components drawn in the low-poly
style, where the silhouette is an angular polygon and the face is split into
flat triangles. It contains a speech box with a tail, a speaker name plate,
dim and bright continue indicators, idle and selected choice rows and a
tooltip panel.

A dialogue box is the single most-read surface in a story game, and it is not
the same thing as a window panel: it needs a tail that points at whoever is
talking, a name plate that sits on top of it without covering the first line,
and a continue indicator with two frames so the engine can blink it.

Four triangles meet off-centre and each carries its own flat tone, which is
exactly how a faceted mesh shades. There are no curves anywhere in the kit and
no gradient on any facet.

Inside that style this is the Neon reading of it: a dark interface on a deep
space blue palette with cyan accents, built around four corner brackets in
place of a closed border, chamfered buttons at 144x36, hollow-cored bars
divided into 12 segments, and two-tone icons on a 32px grid. Those
measurements are why two families can share an art style without being
interchangeable: the style decides how an edge is drawn, the numbers decide
what the interface is for.

The selected choice row is marked by an indent and a pointer rather than by a
colour change, so the state survives a colourblind mode and a greyscale
shader. That matters more here than anywhere else: choosing the wrong dialogue
option is a mistake a player cannot undo.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Neon family, which
means this kit and the Neon panel kit line up without either being resized. A
good fit for low-poly games.

HOW TO USE

  - Nine-slice the dialogue box on its flat regions and leave the tail in the
    fixed corner, or it stretches into a wedge when the box grows.
  - Blink the continue indicator by alternating the dim and bright frames at
    about 2 Hz — the two frames exist so you do not have to tint one at
    runtime.
  - Anchor the name plate to the top-left of the dialogue box with a negative
    offset of about half its height so it overlaps the frame.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/neon-dialogue-kit
More free assets: https://www.colorosse.com
