Mint Seamless Textures
======================

20 flat tiling surface textures for dark interfaces — blue-grey with mint
green accents. SVG plus transparent PNG at 1x, 2x and 4x.

Mint Seamless Textures is a set of 20 tiling surface textures drawn in the
flat style, where there are no outlines and no shading at all. It contains
brick, stone and tile surfaces, wood, fabric and metal, dirt, grass and
plaster and a matching height map for every surface.

These are vector-drawn surfaces, not photographic PBR scans, and it is worth
being plain about that: they will not pass for a photoreal material under a
physical camera. What they are good for is stylised work, 2D backgrounds, UI
fills and anything that has to stay readable when it is scaled or recoloured —
cases where a photo scan is the wrong tool anyway.

Depth comes only from a layered soft shadow — three stacked passes rather than
a blur filter, because some SVG rasterisers scale a blur wrongly and the 4x
PNG comes out as a smear. Everything else is one solid colour.

Inside that style this is the Mint reading of it: a dark interface on a
blue-grey palette with mint green accents, built around a header band across
the top of the frame, square-cornered buttons at 120x36, tick-marked bars
divided into 12 segments, and two-tone icons on a 16px grid. Those
measurements are why two families can share an art style without being
interchangeable: the style decides how an edge is drawn, the numbers decide
what the interface is for.

Every motif that crosses an edge is drawn again on the opposite edge, which is
the whole difficulty of a tiling texture and the thing that is easy to get
subtly wrong. Each surface ships with a greyscale height companion so a shader
can derive a normal map at whatever strength the scene wants, rather than
baking one in at a strength that suits nothing.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Mint family, which
means this kit and the Mint panel kit line up without either being resized. A
good fit for minimal and mobile interfaces.

HOW TO USE

  - Set the material to repeat in both axes at the source size; the tile is
    authored square so a non-uniform scale is what introduces a seam, not the
    art.
  - Feed the -height file into a normal-from-height node rather than using it
    as a normal map directly — it is a greyscale elevation, not an RGB normal.
  - Recolour by tinting rather than by editing the SVG if you need a variant;
    the tones are chosen to survive a hue shift without the mortar or grain
    disappearing.

License: CC0-1.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/3d/textures/mint-textures
More free assets: https://www.colorosse.com
