Mint Quest Log
==============

13 flat quest log and objective widgets for dark interfaces — blue-grey with
mint green accents. SVG plus transparent PNG at 1x, 2x and 4x.

Mint Quest Log is a set of 13 quest log and objective widgets drawn in the
flat style, where there are no outlines and no shading at all. It contains
four journal entry states, three objective row states, a reward preview strip,
an active and an idle journal tab and three countable difficulty marks.

A quest log is a list where every row means something different from its
neighbour, and the difference is almost always drawn as a colour: green for
done, grey for failed, gold for tracked. Three greys and a gold later the log
reads as a gradient rather than as a list, and a player scanning it for the
one quest they are actually on has to read every line.

Depth comes only from a layered soft shadow — three stacked passes rather than
a blur filter, because some SVG rasterisers scale a blur wrongly and the 4x
PNG comes out as a smear. Everything else is one solid colour.

Inside that style this is the Mint reading of it: a dark interface on a
blue-grey palette with mint green accents, built around a header band across
the top of the frame, square-cornered buttons at 120x36, tick-marked bars
divided into 12 segments, and two-tone icons on a 16px grid. Those
measurements are why two families can share an art style without being
interchangeable: the style decides how an edge is drawn, the numbers decide
what the interface is for.

All four states carry their mark in the same left-hand column, which is what
lets a long log be scanned down one line rather than read: active takes a bar
down the whole edge, tracked a wedge, done a tick and failed a cross. Done and
failed therefore differ from each other by mark rather than by hue, and the
column stays legible at any row height. The objective rows are a size down
from the entries and share their left margin, which is what makes a nested
objective read as belonging to the quest above it rather than as another
quest.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Mint family, which
means this kit and the Mint panel kit line up without either being resized. A
good fit for minimal and mobile interfaces.

HOW TO USE

  - Nine-slice the entries horizontally only; the left edge carries the
    tracked marker and stretching across it would stretch the marker with it.
  - Indent objective rows to the entry margin they are drawn for rather than
    adding your own indent, and the nesting lines up.
  - Use the difficulty marks by count. They are drawn as a countable series so
    a four-pip quest is comparable to a one-pip quest at a glance.
  - Keep the reward strip below the objectives rather than in the entry
    header: it is drawn at full entry width and expects to be the last row of
    an expanded quest.

License: CC0-1.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/mint-quest-log
More free assets: https://www.colorosse.com
