Mallwave Input Prompts
======================

16 vaporwave input prompt sprites for dark interfaces — plum haze with
sunbleached gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

Mallwave Input Prompts is a set of 16 input prompt sprites drawn in the
vaporwave style, where rounded and folded corners carry pink-and-teal slabs
over a deep indigo ground. It contains square, wide and pressed keycaps, four
arrow keys, four gamepad face buttons, a shoulder button and a trigger and
three mouse button prompts.

A game that supports both a keyboard and a gamepad has to show both, at
matching sizes, in the same sentence — and almost nobody ships that art, so it
gets drawn by hand at the end of a project when there is no time for it.

This is the one frame style that allows a curve; every other one in the
catalogue is strictly angular. The gradients run across the long axis in two
saturated stops rather than fading to a neutral, because a washed-out
vaporwave gradient reads as a mistake rather than as a mood.

Inside that style this is the Mallwave reading of it: a dark interface on a
plum haze palette with sunbleached gold accents, built around a single
bordered frame, chamfered buttons at 132x40, hollow-cored bars divided into 16
segments, and two-tone icons on a 16px grid. Those measurements are why two
families can share an art style without being interchangeable: the style
decides how an edge is drawn, the numbers decide what the interface is for.

No letters are drawn anywhere in this set. Embedding a typeface means
embedding its licence, and a baked-in "E" is wrong in every remapped control
scheme and every language; the shapes are here and your engine draws the glyph
on top with the font it already has.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Mallwave family,
which means this kit and the Mallwave panel kit line up without either being
resized. A good fit for synthwave, dusk-set and retro-romantic interfaces.

HOW TO USE

  - Draw the key label with your own font centred on the cap face, which sits
    slightly above centre — the offset is what makes the cap look pressable.
  - Swap the pressed keycap in on key-down for a one-frame press effect rather
    than scaling the sprite, which breaks the outline weight.
  - Keep gamepad and keyboard prompts at the same optical height in a line of
    text; the 44px pad button and 40px keycap are sized to match already.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/mallwave-input-prompts
More free assets: https://www.colorosse.com
