Inkwell Party UI
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13 cel-shaded party and roster widgets for light interfaces — flat poster with
signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

Inkwell Party UI is a set of 13 party and roster widgets drawn in the
cel-shaded style, where a thick ink outline wraps two flat tones split by a
hard diagonal terminator. It contains six party member card states, an empty,
an occupied and a locked roster slot, a three-rank formation grid, a turn
order strip, a party invite row and a roster swap arrow pair.

A HUD draws one character. A party screen draws four at once, and that is a
different problem: with four cards side by side, whose turn it is, who is
leading and who is down all have to be readable in the same glance, while the
colour that would normally carry that is already spoken for by the characters
themselves.

The shadow is a single hard-edged shape with no falloff — the defining
property of cel shading, and the thing a gradient can never imitate. The
outline uses the darkest tone in the palette rather than the border tone, or
it reads as a thick grey frame instead of ink.

Inside that style this is the Inkwell reading of it: a light interface on a
flat poster palette with signal red accents, built around a single bordered
frame, square-cornered buttons at 152x52, banded bars divided into 5 segments,
and solid icons on a 24px grid. Those measurements are why two families can
share an art style without being interchangeable: the style decides how an
edge is drawn, the numbers decide what the interface is for.

Every party state is a mark in a different place on the card, so two states
can be true at once without either being lost: leader is a corner wedge at top
left, active turn is a bar down the left edge, ready is a wedge at bottom
right, targeted is a bracket around the whole card and downed is a hatch
across it. None of them touches the portrait well, because the portrait
belongs to your art rather than to the kit. The formation grid marks its front
rank with the accent so a placement screen reads without a caption.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Inkwell family,
which means this kit and the Inkwell panel kit line up without either being
resized. A good fit for cel-shaded and toon-rendered games.

HOW TO USE

  - Reserve the portrait well for your own character art; every state mark is
    drawn outside it so nothing overlaps a face.
  - Combine state marks rather than choosing between them. A leader who is
    also downed should carry both, and they are drawn not to collide.
  - Drive the turn order strip by index rather than by colour; the active pip
    is drawn larger, which is what makes it countable at a distance.
  - The member card and the roster slot share a height with the panel kit in
    this family, so a party screen assembles from both without resizing
    either.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/inkwell-party-ui
More free assets: https://www.colorosse.com
