Hyperlane Tutorial UI
=====================

12 arcade tutorial and onboarding markers for dark interfaces — deep violet
with sunset orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

Hyperlane Tutorial UI is a set of 12 tutorial and onboarding markers drawn in
the arcade style, where the colour is the body rather than the border —
saturated slabs with pointed ends. It contains four directional callout
balloons, a solid and a dashed highlight ring, a corner-bracket highlight box,
two step indicator states, a tap mark, a drag gesture trail and a skip strip.

Every other kit in this catalogue covers part of the screen. This one points
at it, and that inverts the rules: a highlight that fills its middle hides the
thing it is highlighting, and a callout that can only point one direction is
useless on three of the four screen edges.

Each slab is filled with a two-stop gradient running along its long axis, and
the marks are drawn dark on top of the colour rather than bright on top of
black. The pointed ends are part of the silhouette, so they survive being
scaled instead of being an outline effect.

Inside that style this is the Hyperlane reading of it: a dark interface on a
deep violet palette with sunset orange accents, built around two concentric
frames, fully rounded pill buttons at 192x48, glossy bars divided into 6
segments, and two-tone icons on a 32px grid. Those measurements are why two
families can share an art style without being interchangeable: the style
decides how an edge is drawn, the numbers decide what the interface is for.

The callout ships with the tail on each of the four sides as separate sprites
rather than one balloon to rotate, because rotating it throws the shading to
the wrong side and a tutorial balloon is used at all four screen edges in the
same session. The highlight ring and box are hollow, stroke only and no fill,
so whatever is underneath stays fully visible, which is the entire point. The
step dots are countable so a player can see how much of the tutorial is left,
which is the one thing that keeps them pressing next.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Hyperlane family,
which means this kit and the Hyperlane panel kit line up without either being
resized. A good fit for racing, arcade and score-driven interfaces.

HOW TO USE

  - Pick the callout by which edge it sits against rather than rotating one
    sprite; the tail files are drawn so their shading stays consistent across
    all four.
  - Place the highlight ring or box over your target with nothing drawn inside
    it. A scrim belongs behind the highlight, not within it.
  - Use the dashed ring for something the player should press and the solid
    ring for something they should look at, and keep that distinction for the
    whole tutorial.
  - Drive the step dots from your real step count. A tutorial with a hidden
    length is the one players skip.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/hyperlane-tutorial-ui
More free assets: https://www.colorosse.com
