Hologrid Dialogue Kit
=====================

7 hologram dialogue components for dark interfaces — abyss navy with signal
amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

Hologrid Dialogue Kit is a set of 7 dialogue components drawn in the hologram
style, where a thin trace carries a wide halo, and most of the frame is empty
space. It contains a speech box with a tail, a speaker name plate, dim and
bright continue indicators, idle and selected choice rows and a tooltip panel.

A dialogue box is the single most-read surface in a story game, and it is not
the same thing as a window panel: it needs a tail that points at whoever is
talking, a name plate that sits on top of it without covering the first line,
and a continue indicator with two frames so the engine can blink it.

The halo is a stack of strokes at falling opacity rather than a blur filter —
a filter is applied differently by some SVG rasterisers and smears at 4x. The
trace is deliberately thin: a projected interface reads as light, and a heavy
line reads as paint.

Inside that style this is the Hologrid reading of it: a dark interface on a
abyss navy palette with signal amber accents, built around a single bordered
frame, square-cornered buttons at 132x38, tick-marked bars divided into 20
segments, and outlined icons on a 24px grid. Those measurements are why two
families can share an art style without being interchangeable: the style
decides how an edge is drawn, the numbers decide what the interface is for.

The selected choice row is marked by an indent and a pointer rather than by a
colour change, so the state survives a colourblind mode and a greyscale
shader. That matters more here than anywhere else: choosing the wrong dialogue
option is a mistake a player cannot undo.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Hologrid family,
which means this kit and the Hologrid panel kit line up without either being
resized. A good fit for sci-fi projections, scanners and near-future overlays.

HOW TO USE

  - Nine-slice the dialogue box on its flat regions and leave the tail in the
    fixed corner, or it stretches into a wedge when the box grows.
  - Blink the continue indicator by alternating the dim and bright frames at
    about 2 Hz — the two frames exist so you do not have to tint one at
    runtime.
  - Anchor the name plate to the top-left of the dialogue box with a negative
    offset of about half its height so it overlaps the frame.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/hologrid-dialogue-kit
More free assets: https://www.colorosse.com
