Greenscreen Party UI
====================

13 terminal party and roster widgets for dark interfaces — terminal black with
phosphor green accents. SVG plus transparent PNG at 1x, 2x and 4x.

Greenscreen Party UI is a set of 13 party and roster widgets drawn in the
terminal style, where one hue at six levels and nothing else — a phosphor tube
has no second colour. It contains six party member card states, an empty, an
occupied and a locked roster slot, a three-rank formation grid, a turn order
strip, a party invite row and a roster swap arrow pair.

A HUD draws one character. A party screen draws four at once, and that is a
different problem: with four cards side by side, whose turn it is, who is
leading and who is down all have to be readable in the same glance, while the
colour that would normally carry that is already spoken for by the characters
themselves.

The whole set is built from a single hue, including the trace and the marks,
because a phosphor or amber CRT physically cannot show a second one. The halo
is a stack of strokes at falling opacity, which is what the bloom on a real
tube looks like and what a blur filter gets wrong at 4x.

Inside that style this is the Greenscreen reading of it: a dark interface on a
terminal black palette with phosphor green accents, built around a single
bordered frame, chamfered buttons at 164x38, hollow-cored bars divided into 18
segments, and two-tone icons on a 24px grid. Those measurements are why two
families can share an art style without being interchangeable: the style
decides how an edge is drawn, the numbers decide what the interface is for.

Every party state is a mark in a different place on the card, so two states
can be true at once without either being lost: leader is a corner wedge at top
left, active turn is a bar down the left edge, ready is a wedge at bottom
right, targeted is a bracket around the whole card and downed is a hatch
across it. None of them touches the portrait well, because the portrait
belongs to your art rather than to the kit. The formation grid marks its front
rank with the accent so a placement screen reads without a caption.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Greenscreen
family, which means this kit and the Greenscreen panel kit line up without
either being resized. A good fit for terminals, consoles and retro-computing
interfaces.

HOW TO USE

  - Reserve the portrait well for your own character art; every state mark is
    drawn outside it so nothing overlaps a face.
  - Combine state marks rather than choosing between them. A leader who is
    also downed should carry both, and they are drawn not to collide.
  - Drive the turn order strip by index rather than by colour; the active pip
    is drawn larger, which is what makes it countable at a distance.
  - The member card and the roster slot share a height with the panel kit in
    this family, so a party screen assembles from both without resizing
    either.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/greenscreen-party-ui
More free assets: https://www.colorosse.com
