Greenscreen Input Prompts
=========================

16 terminal input prompt sprites for dark interfaces — terminal black with
phosphor green accents. SVG plus transparent PNG at 1x, 2x and 4x.

Greenscreen Input Prompts is a set of 16 input prompt sprites drawn in the
terminal style, where one hue at six levels and nothing else — a phosphor tube
has no second colour. It contains square, wide and pressed keycaps, four arrow
keys, four gamepad face buttons, a shoulder button and a trigger and three
mouse button prompts.

A game that supports both a keyboard and a gamepad has to show both, at
matching sizes, in the same sentence — and almost nobody ships that art, so it
gets drawn by hand at the end of a project when there is no time for it.

The whole set is built from a single hue, including the trace and the marks,
because a phosphor or amber CRT physically cannot show a second one. The halo
is a stack of strokes at falling opacity, which is what the bloom on a real
tube looks like and what a blur filter gets wrong at 4x.

Inside that style this is the Greenscreen reading of it: a dark interface on a
terminal black palette with phosphor green accents, built around a single
bordered frame, chamfered buttons at 164x38, hollow-cored bars divided into 18
segments, and two-tone icons on a 24px grid. Those measurements are why two
families can share an art style without being interchangeable: the style
decides how an edge is drawn, the numbers decide what the interface is for.

No letters are drawn anywhere in this set. Embedding a typeface means
embedding its licence, and a baked-in "E" is wrong in every remapped control
scheme and every language; the shapes are here and your engine draws the glyph
on top with the font it already has.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Greenscreen
family, which means this kit and the Greenscreen panel kit line up without
either being resized. A good fit for terminals, consoles and retro-computing
interfaces.

HOW TO USE

  - Draw the key label with your own font centred on the cap face, which sits
    slightly above centre — the offset is what makes the cap look pressable.
  - Swap the pressed keycap in on key-down for a one-frame press effect rather
    than scaling the sprite, which breaks the outline weight.
  - Keep gamepad and keyboard prompts at the same optical height in a line of
    text; the 44px pad button and 40px keycap are sized to match already.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/greenscreen-input-prompts
More free assets: https://www.colorosse.com
