Dusk Menu Icons — 16px solid set
================================

Six single-colour solid dusk purple menu icons on a 16×16 grid: health,
currency, defence, loot, confirm and close. Sheet plus individual files.

Sixteen pixel icons drawn as solid shapes rather than outlines, because at
this size an outline is two pixels of border around one pixel of nothing. They
are still vector sources, so the 2x and 4x exports are clean rather than
upscaled.

All six icons sit on a strict 16×16 grid with a uniform 2 px stroke weight,
and they share the same optical weight, so a row of them looks like one set
rather than six drawings that happen to be the same size. The set covers
health, currency, defence, loot, confirm and close.

Everything is single-colour. There is one value in each file, which means
recolouring the whole set is a find-and-replace, or a tint on the material if
you are using the PNGs. Nothing is baked in — no shadows, no gradients, no
bevels — because an icon that carries its own lighting stops matching your
interface the moment your interface changes.

The set ships three ways. Individual SVGs are the ones to use if your engine
rasterises vectors or you plan to edit them. The 96×16 sheet lays all six out
on the same grid for engines that prefer one texture and a rectangle offset —
cell N starts at x = N × 16. The PNG exports cover 1x, 2x and 4x with clean
transparent edges.

HOW TO USE

  - From the sheet, icon N occupies the rectangle x = N × 16, y = 0, width 16,
    height 16 — in that order: health, currency, defence, loot, confirm,
    close.
  - Keep the icons on whole pixels at 1x, 2x or 4x; rendering a 2 px stroke at
    a fractional scale is what turns a crisp icon into a grey smudge.
  - To recolour, change the single fill or stroke value in the SVG, or apply a
    colour tint to the PNG in your UI material — every shape in a file uses
    one value.
  - For touch targets, keep the 16 px icon and grow the button behind it
    rather than scaling the icon; the stroke weight is tuned to this size.
  - At 1x these icons are meant to sit next to 8 or 16 pixel type; if your
    font is larger, use the 2x export rather than scaling the 1x by 1.5.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/dusk-menu-icons-16
More free assets: https://www.colorosse.com
