Dusk Leaderboard
================

12 pixel art leaderboard and achievement widgets for dark interfaces —
night-violet with amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

Dusk Leaderboard is a set of 12 leaderboard and achievement widgets drawn in
the pixel art style, where every corner is a staircase of whole pixels and
nothing is anti-aliased. It contains three place rows and a plain row, a
highlighted row for the player, a three-place podium, a locked and an unlocked
achievement plate, an achievement progress bar, two rarity strips and an
achievement showcase shelf.

Gold, silver and bronze are the obvious way to draw the top three and they are
also the one palette a game cannot control: the moment your interface accent
is warm, the gold row stops reading as first place and starts reading as
selected. And the row a player actually looks for is their own, which is never
in the top three.

The outline steps in 4px units and shading is a Bayer dither rather than a
gradient, so the set survives being scaled by an integer factor — which is the
only way pixel art can be scaled without turning to mush.

Inside that style this is the Dusk reading of it: a dark interface on a
night-violet palette with amber accents, built around a header band across the
top of the frame, square-cornered buttons at 96x32, tick-marked bars divided
into 6 segments, and solid icons on a 16px grid. Those measurements are why
two families can share an art style without being interchangeable: the style
decides how an edge is drawn, the numbers decide what the interface is for.

Place is carried by the width of the rank block on the left, stepping down
from first to third, so the podium order is legible before any number is read
and stays legible in whatever colour the family uses. The player row is
different again: it is the only row drawn with a full outline, which is what
lets it be found by scrolling rather than by reading. Achievement plates lock
and unlock by structure, since the locked plate keeps its frame and empties
its field, so a shelf of achievements has a shape before any of them are
earned.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Dusk family, which
means this kit and the Dusk panel kit line up without either being resized. A
good fit for pixel-art games.

HOW TO USE

  - Use the place rows for the top three and the plain row for everything
    below; the rank block width is the signal and it should not be overridden.
  - Draw the player row wherever they actually rank rather than pinning it to
    the top. It is outlined so it can be found mid-list.
  - Leave the locked achievement plate in place instead of hiding unearned
    entries. The empty field is drawn to hold your own icon at the same size
    the unlocked one uses.
  - The rarity strip is a proportion, not a tier: a short strip means few
    players have it. Feed it your real completion percentage rather than a
    rarity name.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/dusk-leaderboard
More free assets: https://www.colorosse.com
