Dusk Emblems
============

12 pixel art crests, insignia and rank marks for dark interfaces —
night-violet with amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

Dusk Emblems is a set of 12 crests, insignia and rank marks drawn in the pixel
art style, where every corner is a staircase of whole pixels and nothing is
anti-aliased. It contains a shield crest, a round seal, a lozenge crest, a
hanging banner, an open wreath ring, a winged mount, an abstract sigil, three
countable rank insignia, a star medal and a service ribbon.

A faction emblem has to belong to the game it is in, which is exactly what a
finished emblem cannot do: put a wolf head on a guild crest and the crest
belongs to that artist rather than to the player. Most of this set is
therefore a carrier rather than a finished mark — the shield, the seal, the
lozenge, the banner and the winged mount all ship with an empty field sized
for an icon you already have.

The outline steps in 4px units and shading is a Bayer dither rather than a
gradient, so the set survives being scaled by an integer factor — which is the
only way pixel art can be scaled without turning to mush.

Inside that style this is the Dusk reading of it: a dark interface on a
night-violet palette with amber accents, built around a header band across the
top of the frame, square-cornered buttons at 96x32, tick-marked bars divided
into 6 segments, and solid icons on a 16px grid. Those measurements are why
two families can share an art style without being interchangeable: the style
decides how an edge is drawn, the numbers decide what the interface is for.

Rank is countable rather than coloured: one, two and three chevrons, so the
tier survives a greyscale screenshot and does not collide with the faction
colour the emblem is tinted with. No letters are drawn anywhere in the set —
embedding a font is a licensing problem and a baked-in initial is wrong for
every studio but one, so the carriers give you the frame and your engine
prints the mark. The wreath is deliberately open at the top: a closed ring is
a seal, and the gap is what makes it read as a wreath at thumbnail size.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Dusk family, which
means this kit and the Dusk panel kit line up without either being resized. A
good fit for pixel-art games.

HOW TO USE

  - Drop your own icon into the empty field of a carrier at roughly 60% of the
    field width; the fields are drawn with that margin so a mark does not
    touch the inner border.
  - Tint a whole emblem by changing the two body values in the SVG rather than
    the accent — the accent carries the field border and the rank chevrons,
    and flattening it removes the structural tier signal.
  - Use the rank marks by count, not by colour: stack one, two or three
    chevrons for the tier. They are separate files at the same bounds, so a
    promotion is a texture swap with no layout change.
  - For a faction picker, the round seal and the lozenge share a bounding box,
    so two factions can use different carriers in the same grid cell without
    any per-faction layout.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/emblems/dusk-emblems
More free assets: https://www.colorosse.com
