Coinop HUD Frame Set
====================

12 arcade HUD frames for dark interfaces — plum black with coin gold accents.
SVG plus transparent PNG at 1x, 2x and 4x.

Coinop HUD Frame Set is a set of 12 HUD frames drawn in the arcade style,
where the colour is the body rather than the border — saturated slabs with
pointed ends. It contains a primary panel frame, a data readout frame, a
console frame, a terminal frame, an alert banner, a wide status strip, a tall
side column, a square portrait frame and a label tag and a compact badge.

Most free HUD sets are one rectangle at twelve sizes. That is the tell: real
interface art gives every frame its own outline, because a readout, a portrait
and an alert banner do not have the same job and should not have the same
shape. A set where the only difference is width reads as filler the moment you
place two of them on screen together.

Each slab is filled with a two-stop gradient running along its long axis, and
the marks are drawn dark on top of the colour rather than bright on top of
black. The pointed ends are part of the silhouette, so they survive being
scaled instead of being an outline effect.

Inside that style this is the Coinop reading of it: a dark interface on a plum
black palette with coin gold accents, built around a single bordered frame,
chamfered buttons at 200x56, hollow-cored bars divided into 5 segments, and
two-tone icons on a 32px grid. Those measurements are why two families can
share an art style without being interchangeable: the style decides how an
edge is drawn, the numbers decide what the interface is for.

Every frame here has its own silhouette — the four corners and four edges are
treated independently, so one frame has a notched top-right and a railed side
while the next has folded corners and a vee on both long edges. None is a
scaled copy of another. The applied marks (hatch blocks, tick rows, barcode
strips, chevrons) sit only on the edges: the middle stays clear because that
is where your map, portrait or text goes.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Coinop family,
which means this kit and the Coinop panel kit line up without either being
resized. A good fit for racing, arcade and score-driven interfaces.

HOW TO USE

  - Nine-slice on the flat regions only. Each frame ships its safe margins in
    the specs box, and the sides whose middle carries a notch or a vee are
    marked unstretchable — stretch those and the mark grows with the frame.
  - Draw your content inside the frame, not over it: every silhouette leaves
    the centre empty on purpose, and none of the applied marks reaches into
    it.
  - The glow is drawn as stacked strokes rather than a blur filter, so the 4x
    PNG stays sharp. If you want a stronger bloom, add it in-engine on top
    rather than scaling the sprite.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/coinop-hud-frame-set
More free assets: https://www.colorosse.com
