Coinop Emblems
==============

12 arcade crests, insignia and rank marks for dark interfaces — plum black
with coin gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

Coinop Emblems is a set of 12 crests, insignia and rank marks drawn in the
arcade style, where the colour is the body rather than the border — saturated
slabs with pointed ends. It contains a shield crest, a round seal, a lozenge
crest, a hanging banner, an open wreath ring, a winged mount, an abstract
sigil, three countable rank insignia, a star medal and a service ribbon.

A faction emblem has to belong to the game it is in, which is exactly what a
finished emblem cannot do: put a wolf head on a guild crest and the crest
belongs to that artist rather than to the player. Most of this set is
therefore a carrier rather than a finished mark — the shield, the seal, the
lozenge, the banner and the winged mount all ship with an empty field sized
for an icon you already have.

Each slab is filled with a two-stop gradient running along its long axis, and
the marks are drawn dark on top of the colour rather than bright on top of
black. The pointed ends are part of the silhouette, so they survive being
scaled instead of being an outline effect.

Inside that style this is the Coinop reading of it: a dark interface on a plum
black palette with coin gold accents, built around a single bordered frame,
chamfered buttons at 200x56, hollow-cored bars divided into 5 segments, and
two-tone icons on a 32px grid. Those measurements are why two families can
share an art style without being interchangeable: the style decides how an
edge is drawn, the numbers decide what the interface is for.

Rank is countable rather than coloured: one, two and three chevrons, so the
tier survives a greyscale screenshot and does not collide with the faction
colour the emblem is tinted with. No letters are drawn anywhere in the set —
embedding a font is a licensing problem and a baked-in initial is wrong for
every studio but one, so the carriers give you the frame and your engine
prints the mark. The wreath is deliberately open at the top: a closed ring is
a seal, and the gap is what makes it read as a wreath at thumbnail size.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Coinop family,
which means this kit and the Coinop panel kit line up without either being
resized. A good fit for racing, arcade and score-driven interfaces.

HOW TO USE

  - Drop your own icon into the empty field of a carrier at roughly 60% of the
    field width; the fields are drawn with that margin so a mark does not
    touch the inner border.
  - Tint a whole emblem by changing the two body values in the SVG rather than
    the accent — the accent carries the field border and the rank chevrons,
    and flattening it removes the structural tier signal.
  - Use the rank marks by count, not by colour: stack one, two or three
    chevrons for the tier. They are separate files at the same bounds, so a
    promotion is a texture swap with no layout change.
  - For a faction picker, the round seal and the lozenge share a bounding box,
    so two factions can use different carriers in the same grid cell without
    any per-faction layout.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/emblems/coinop-emblems
More free assets: https://www.colorosse.com
