Coinop Character Sheet
======================

12 arcade character sheet and stat widgets for dark interfaces — plum black
with coin gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

Coinop Character Sheet is a set of 12 character sheet and stat widgets drawn
in the arcade style, where the colour is the body rather than the border —
saturated slabs with pointed ends. It contains a stat row and an alternating
band row, three comparison marks, a six-axis and a five-axis radar frame, an
equipment doll frame, an empty and an occupied equipment slot and two set
bonus strips.

The character sheet exists to answer one question, whether this new piece is
better than the one already worn, and the piece of art that answers it is the
smallest one in the kit. Most sets ship the frames and leave the comparison
arrows to the engine, which is where they come out as a font glyph in a set
that draws everything else by hand.

Each slab is filled with a two-stop gradient running along its long axis, and
the marks are drawn dark on top of the colour rather than bright on top of
black. The pointed ends are part of the silhouette, so they survive being
scaled instead of being an outline effect.

Inside that style this is the Coinop reading of it: a dark interface on a plum
black palette with coin gold accents, built around a single bordered frame,
chamfered buttons at 200x56, hollow-cored bars divided into 5 segments, and
two-tone icons on a 32px grid. Those measurements are why two families can
share an art style without being interchangeable: the style decides how an
edge is drawn, the numbers decide what the interface is for.

The up and down arrows are separate sprites rather than one arrow flipped,
because both appear in the same comparison table and a flipped arrow lights
from the wrong side. There is a third mark for unchanged, which matters more
than it sounds: no arrow at all is ambiguous between equal and not comparable.
The radar frame ships as grid and axes only, without a value polygon, because
the values come from the game. What the kit owes is the scale, and it ships at
both five and six axes so a stat system is not forced to have as many
attributes as the artist assumed.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Coinop family,
which means this kit and the Coinop panel kit line up without either being
resized. A good fit for racing, arcade and score-driven interfaces.

HOW TO USE

  - Draw your value polygon over the radar frame in engine; the frame is a
    fixed scale with rings at even fractions, so a polygon can be plotted
    straight against it.
  - Use all three comparison marks including the unchanged one. An absent
    arrow does not mean equal.
  - Alternate the plain and banded stat rows down a long list rather than
    adding your own zebra fill; the band is drawn at a tone that survives the
    family retint.
  - The equipment doll leaves its centre empty for your own character
    portrait, and the slot positions around it match the standalone equipment
    slot size exactly.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/coinop-character-sheet
More free assets: https://www.colorosse.com
