Charcoal Navigation Kit
=======================

15 hand-drawn navigation and input components for dark interfaces — smoke grey
with ember orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

Charcoal Navigation Kit is a set of 15 navigation and input components drawn
in the hand-drawn style, where every edge is sampled and nudged, so no line is
truly straight. It contains active and inactive tabs, a scrollbar track, thumb
and two arrows, a dropdown in closed and open states with its menu, idle and
focused text fields and round close, back, plus and minus buttons.

Most free UI kits stop at panels and buttons, which means the first settings
screen you build is the moment you start drawing your own art. This is the
rest of it: the parts a menu actually needs before it works.

The wobble is deterministic rather than random: the same box wobbles the same
way every build, which is what lets it live in version control. Shading is
cross-hatching, because a gradient under a drawn line reads as a filter rather
than as a hand.

Inside that style this is the Charcoal reading of it: a dark interface on a
smoke grey palette with ember orange accents, built around a single bordered
frame, tab-shaped buttons at 160x52, hollow-cored bars divided into 7
segments, and two-tone icons on a 24px grid. Those measurements are why two
families can share an art style without being interchangeable: the style
decides how an edge is drawn, the numbers decide what the interface is for.

The focused text field widens its outline instead of only changing colour,
because a focus ring that is only a hue disappears in high-contrast mode and
takes keyboard navigation with it. The active tab merges into the surface
below it rather than just brightening, which is what makes it read as
connected.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Charcoal family,
which means this kit and the Charcoal panel kit line up without either being
resized. A good fit for notebook and storybook games.

HOW TO USE

  - Nine-slice the scrollbar track vertically only; the thumb is a separate
    sprite so you can size it to the content ratio without stretching the grip
    lines.
  - The dropdown menu is a separate sprite from the closed control — draw it
    on a layer above everything else, or it clips inside the panel that owns
    it.
  - Use the plus and minus round buttons as a stepper pair at the same size as
    the close button so a settings row keeps one rhythm.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/charcoal-navigation-kit
More free assets: https://www.colorosse.com
