Charcoal Backdrops
==================

7 hand-drawn background and overlay pieces for dark interfaces — smoke grey
with ember orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

Charcoal Backdrops is a set of 7 background and overlay pieces drawn in the
hand-drawn style, where every edge is sampled and nudged, so no line is truly
straight. It contains a full-screen menu backdrop, a seamless pattern tile, a
modal dimming overlay, a title banner, a section divider and a loading bar
track and fill.

This is the piece most free UI kits leave out entirely. A kit that gives you
panels and buttons but nothing to put them on stops being useful at the first
screen you build, and the backdrop is the one thing you cannot fake with a
flat colour without the whole menu looking unfinished.

The wobble is deterministic rather than random: the same box wobbles the same
way every build, which is what lets it live in version control. Shading is
cross-hatching, because a gradient under a drawn line reads as a filter rather
than as a hand.

Inside that style this is the Charcoal reading of it: a dark interface on a
smoke grey palette with ember orange accents, built around a single bordered
frame, tab-shaped buttons at 160x52, hollow-cored bars divided into 7
segments, and two-tone icons on a 24px grid. Those measurements are why two
families can share an art style without being interchangeable: the style
decides how an edge is drawn, the numbers decide what the interface is for.

The backdrop is where an art style has the most room to show itself, so it is
drawn differently in each: dithered bands, a triangulated mosaic, hatched
paper, an isometric grid, a hard-edged horizon. It ships at 640x360 and
exports to 2560x1440 at 4x, which covers 1080p with the aspect held, so it
stretches to any resolution with a single cover fit. The pattern tile closes
every motif inside its own bounds, so tiling shows no seam.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Charcoal family,
which means this kit and the Charcoal panel kit line up without either being
resized. A good fit for notebook and storybook games.

HOW TO USE

  - Use the backdrop with a cover fit rather than stretch — the 16:9 aspect is
    deliberate and distorting it is visible immediately on a gradient.
  - Tile the pattern behind lists and inventory grids at 1x for a fine texture
    or 2x for a coarse one; it is seamless in both directions.
  - Draw the scrim between the game and a modal at full screen. It is the
    style palette rather than flat black, so it does not grey out a coloured
    game.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/charcoal-backdrops
More free assets: https://www.colorosse.com
