Carbon Leaderboard
==================

12 realistic leaderboard and achievement widgets for dark interfaces — near
black with warning amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

Carbon Leaderboard is a set of 12 leaderboard and achievement widgets drawn in
the realistic style, where a five-stop specular gradient runs down a brushed
metal face with rivets at the corners. It contains three place rows and a
plain row, a highlighted row for the player, a three-place podium, a locked
and an unlocked achievement plate, an achievement progress bar, two rarity
strips and an achievement showcase shelf.

Gold, silver and bronze are the obvious way to draw the top three and they are
also the one palette a game cannot control: the moment your interface accent
is warm, the gold row stops reading as first place and starts reading as
selected. And the row a player actually looks for is their own, which is never
in the top three.

The brush texture is a 3px line pattern rather than real noise: noise triples
the PNG weight for a texture nobody can see at 1x. The shadow is layered
rather than blurred so it holds up at 4x.

Inside that style this is the Carbon reading of it: a dark interface on a near
black palette with warning amber accents, built around four corner brackets in
place of a closed border, chamfered buttons at 152x44, hollow-cored bars
divided into 14 segments, and two-tone icons on a 32px grid. Those
measurements are why two families can share an art style without being
interchangeable: the style decides how an edge is drawn, the numbers decide
what the interface is for.

Place is carried by the width of the rank block on the left, stepping down
from first to third, so the podium order is legible before any number is read
and stays legible in whatever colour the family uses. The player row is
different again: it is the only row drawn with a full outline, which is what
lets it be found by scrolling rather than by reading. Achievement plates lock
and unlock by structure, since the locked plate keeps its frame and empties
its field, so a shelf of achievements has a shape before any of them are
earned.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Carbon family,
which means this kit and the Carbon panel kit line up without either being
resized. A good fit for realistic and simulation interfaces.

HOW TO USE

  - Use the place rows for the top three and the plain row for everything
    below; the rank block width is the signal and it should not be overridden.
  - Draw the player row wherever they actually rank rather than pinning it to
    the top. It is outlined so it can be found mid-list.
  - Leave the locked achievement plate in place instead of hiding unearned
    entries. The empty field is drawn to hold your own icon at the same size
    the unlocked one uses.
  - The rarity strip is a proportion, not a tier: a short strip means few
    players have it. Feed it your real completion percentage rather than a
    rarity name.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/carbon-leaderboard
More free assets: https://www.colorosse.com
