Candy Progression Kit
=====================

11 cartoon progression and reward components for light interfaces — warm cream
with bubblegum pink accents. SVG plus transparent PNG at 1x, 2x and 4x.

Candy Progression Kit is a set of 11 progression and reward components drawn
in the cartoon style, where a heavy clean outline wraps a glossy face with a
single sparkle. It contains four skill tree node states, empty, half and full
rating stars, a level badge, an experience ring and an ability cooldown ring.

Progression screens are where state matters most and where colour is least
reliable: a skill tree is already covered in ability art in every hue, so a
node whose state is only a border colour is unreadable the moment it has an
icon in it.

The gloss is a hard-edged split at 44% of the height, not a smooth gradient: a
soft fade reads as glass, a hard split reads as drawn. The offset drop shadow
is solid rather than blurred for the same reason.

Inside that style this is the Candy reading of it: a light interface on a warm
cream palette with bubblegum pink accents, built around two concentric frames,
fully rounded pill buttons at 168x56, banded bars divided into 6 segments, and
solid icons on a 32px grid. Those measurements are why two families can share
an art style without being interchangeable: the style decides how an edge is
drawn, the numbers decide what the interface is for.

The locked node is hatched, the maxed node carries four corner ticks, and the
available node is simply the plain face — three states told by texture and
count rather than by hue. The two rings share one geometry and differ only in
fill direction and colour, so they line up when stacked.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Candy family,
which means this kit and the Candy panel kit line up without either being
resized. A good fit for anime and cartoon games.

HOW TO USE

  - Draw the ability icon inside the skill node, not over it; the node art
    leaves the centre clear for exactly that.
  - Animate the cooldown ring by redrawing the arc rather than by rotating the
    sprite — the supplied frame is a static example at 68%.
  - Stack three stars at the same size for a rating row; the half star exists
    so a 2.5 average does not have to round.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/candy-progression-kit
More free assets: https://www.colorosse.com
