Candy Party UI
==============

13 cartoon party and roster widgets for light interfaces — warm cream with
bubblegum pink accents. SVG plus transparent PNG at 1x, 2x and 4x.

Candy Party UI is a set of 13 party and roster widgets drawn in the cartoon
style, where a heavy clean outline wraps a glossy face with a single sparkle.
It contains six party member card states, an empty, an occupied and a locked
roster slot, a three-rank formation grid, a turn order strip, a party invite
row and a roster swap arrow pair.

A HUD draws one character. A party screen draws four at once, and that is a
different problem: with four cards side by side, whose turn it is, who is
leading and who is down all have to be readable in the same glance, while the
colour that would normally carry that is already spoken for by the characters
themselves.

The gloss is a hard-edged split at 44% of the height, not a smooth gradient: a
soft fade reads as glass, a hard split reads as drawn. The offset drop shadow
is solid rather than blurred for the same reason.

Inside that style this is the Candy reading of it: a light interface on a warm
cream palette with bubblegum pink accents, built around two concentric frames,
fully rounded pill buttons at 168x56, banded bars divided into 6 segments, and
solid icons on a 32px grid. Those measurements are why two families can share
an art style without being interchangeable: the style decides how an edge is
drawn, the numbers decide what the interface is for.

Every party state is a mark in a different place on the card, so two states
can be true at once without either being lost: leader is a corner wedge at top
left, active turn is a bar down the left edge, ready is a wedge at bottom
right, targeted is a bracket around the whole card and downed is a hatch
across it. None of them touches the portrait well, because the portrait
belongs to your art rather than to the kit. The formation grid marks its front
rank with the accent so a placement screen reads without a caption.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Candy family,
which means this kit and the Candy panel kit line up without either being
resized. A good fit for anime and cartoon games.

HOW TO USE

  - Reserve the portrait well for your own character art; every state mark is
    drawn outside it so nothing overlaps a face.
  - Combine state marks rather than choosing between them. A leader who is
    also downed should carry both, and they are drawn not to collide.
  - Drive the turn order strip by index rather than by colour; the active pip
    is drawn larger, which is what makes it countable at a distance.
  - The member card and the roster slot share a height with the panel kit in
    this family, so a party screen assembles from both without resizing
    either.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/candy-party-ui
More free assets: https://www.colorosse.com
