Candy Input Prompts
===================

16 cartoon input prompt sprites for light interfaces — warm cream with
bubblegum pink accents. SVG plus transparent PNG at 1x, 2x and 4x.

Candy Input Prompts is a set of 16 input prompt sprites drawn in the cartoon
style, where a heavy clean outline wraps a glossy face with a single sparkle.
It contains square, wide and pressed keycaps, four arrow keys, four gamepad
face buttons, a shoulder button and a trigger and three mouse button prompts.

A game that supports both a keyboard and a gamepad has to show both, at
matching sizes, in the same sentence — and almost nobody ships that art, so it
gets drawn by hand at the end of a project when there is no time for it.

The gloss is a hard-edged split at 44% of the height, not a smooth gradient: a
soft fade reads as glass, a hard split reads as drawn. The offset drop shadow
is solid rather than blurred for the same reason.

Inside that style this is the Candy reading of it: a light interface on a warm
cream palette with bubblegum pink accents, built around two concentric frames,
fully rounded pill buttons at 168x56, banded bars divided into 6 segments, and
solid icons on a 32px grid. Those measurements are why two families can share
an art style without being interchangeable: the style decides how an edge is
drawn, the numbers decide what the interface is for.

No letters are drawn anywhere in this set. Embedding a typeface means
embedding its licence, and a baked-in "E" is wrong in every remapped control
scheme and every language; the shapes are here and your engine draws the glyph
on top with the font it already has.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Candy family,
which means this kit and the Candy panel kit line up without either being
resized. A good fit for anime and cartoon games.

HOW TO USE

  - Draw the key label with your own font centred on the cap face, which sits
    slightly above centre — the offset is what makes the cap look pressable.
  - Swap the pressed keycap in on key-down for a one-frame press effect rather
    than scaling the sprite, which breaks the outline weight.
  - Keep gamepad and keyboard prompts at the same optical height in a line of
    text; the 44px pad button and 40px keycap are sized to match already.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/candy-input-prompts
More free assets: https://www.colorosse.com
