Byte Input Prompts
==================

16 pixel art input prompt sprites for light interfaces — cool bone with signal
teal accents. SVG plus transparent PNG at 1x, 2x and 4x.

Byte Input Prompts is a set of 16 input prompt sprites drawn in the pixel art
style, where every corner is a staircase of whole pixels and nothing is
anti-aliased. It contains square, wide and pressed keycaps, four arrow keys,
four gamepad face buttons, a shoulder button and a trigger and three mouse
button prompts.

A game that supports both a keyboard and a gamepad has to show both, at
matching sizes, in the same sentence — and almost nobody ships that art, so it
gets drawn by hand at the end of a project when there is no time for it.

The outline steps in 4px units and shading is a Bayer dither rather than a
gradient, so the set survives being scaled by an integer factor — which is the
only way pixel art can be scaled without turning to mush.

Inside that style this is the Byte reading of it: a light interface on a cool
bone palette with signal teal accents, built around a single bordered frame,
fully rounded pill buttons at 112x36, banded bars divided into 10 segments,
and outlined icons on a 24px grid. Those measurements are why two families can
share an art style without being interchangeable: the style decides how an
edge is drawn, the numbers decide what the interface is for.

No letters are drawn anywhere in this set. Embedding a typeface means
embedding its licence, and a baked-in "E" is wrong in every remapped control
scheme and every language; the shapes are here and your engine draws the glyph
on top with the font it already has.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Byte family, which
means this kit and the Byte panel kit line up without either being resized. A
good fit for pixel-art games.

HOW TO USE

  - Draw the key label with your own font centred on the cap face, which sits
    slightly above centre — the offset is what makes the cap look pressable.
  - Swap the pressed keycap in on key-down for a one-frame press effect rather
    than scaling the sprite, which breaks the outline weight.
  - Keep gamepad and keyboard prompts at the same optical height in a line of
    text; the 44px pad button and 40px keycap are sized to match already.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/byte-input-prompts
More free assets: https://www.colorosse.com
