Byte Emblems
============

26 pixel art crests, insignia and rank marks for light interfaces — cool bone
with signal teal accents. SVG plus transparent PNG at 1x, 2x and 4x.

Byte Emblems is a set of 26 crests, insignia and rank marks drawn in the pixel
art style, where every corner is a staircase of whole pixels and nothing is
anti-aliased. It contains seven crest carriers, a name plaque, a pin badge, an
open and a closed wreath ring, two winged mounts, an abstract sigil, a service
sash, five countable rank chevrons, three star ranks, two medals and a service
ribbon.

A faction emblem has to belong to the game it is in, which is exactly what a
finished emblem cannot do: put a wolf head on a guild crest and the crest
belongs to that artist rather than to the player. Most of this set is
therefore a carrier rather than a finished mark — the shield, the seal, the
lozenge, the banner and the winged mount all ship with an empty field sized
for an icon you already have.

The outline steps in 4px units and shading is a Bayer dither rather than a
gradient, so the set survives being scaled by an integer factor — which is the
only way pixel art can be scaled without turning to mush.

Inside that style this is the Byte reading of it: a light interface on a cool
bone palette with signal teal accents, built around a single bordered frame,
fully rounded pill buttons at 112x36, banded bars divided into 10 segments,
and outlined icons on a 24px grid. Those measurements are why two families can
share an art style without being interchangeable: the style decides how an
edge is drawn, the numbers decide what the interface is for.

The seven carriers are a shield, a round seal, a lozenge, a hexagon, an arch,
a hanging banner and a pennant — enough that two factions in the same grid do
not have to share a silhouette. Rank is countable rather than coloured: one to
five chevrons, plus a separate star series, so the tier survives a greyscale
screenshot and does not collide with the faction colour the emblem is tinted
with. No letters are drawn anywhere in the set — embedding a font is a
licensing problem and a baked-in initial is wrong for every studio but one, so
the carriers give you the frame and your engine prints the mark. The wreath
ships open and closed: the gap is what makes the open one read as a wreath at
thumbnail size, and the closed one is the ring a seal needs.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Byte family, which
means this kit and the Byte panel kit line up without either being resized. A
good fit for pixel-art games.

HOW TO USE

  - Drop your own icon into the empty field of a carrier at roughly 60% of the
    field width; the fields are drawn with that margin so a mark does not
    touch the inner border.
  - Tint a whole emblem by changing the two body values in the SVG rather than
    the accent — the accent carries the field border and the rank chevrons,
    and flattening it removes the structural tier signal.
  - Use the rank marks by count, not by colour: one to five chevrons for the
    tier, or one to three stars where a second track is needed. Chevron
    sprites grow in height with the tier so the stripe thickness stays
    constant — anchor them by their top edge and the stack grows downward.
  - For a faction picker, the round seal and the lozenge share a bounding box,
    so two factions can use different carriers in the same grid cell without
    any per-faction layout.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/emblems/byte-emblems
More free assets: https://www.colorosse.com
