Byte Backdrops
==============

7 pixel art background and overlay pieces for light interfaces — cool bone
with signal teal accents. SVG plus transparent PNG at 1x, 2x and 4x.

Byte Backdrops is a set of 7 background and overlay pieces drawn in the pixel
art style, where every corner is a staircase of whole pixels and nothing is
anti-aliased. It contains a full-screen menu backdrop, a seamless pattern
tile, a modal dimming overlay, a title banner, a section divider and a loading
bar track and fill.

This is the piece most free UI kits leave out entirely. A kit that gives you
panels and buttons but nothing to put them on stops being useful at the first
screen you build, and the backdrop is the one thing you cannot fake with a
flat colour without the whole menu looking unfinished.

The outline steps in 4px units and shading is a Bayer dither rather than a
gradient, so the set survives being scaled by an integer factor — which is the
only way pixel art can be scaled without turning to mush.

Inside that style this is the Byte reading of it: a light interface on a cool
bone palette with signal teal accents, built around a single bordered frame,
fully rounded pill buttons at 112x36, banded bars divided into 10 segments,
and outlined icons on a 24px grid. Those measurements are why two families can
share an art style without being interchangeable: the style decides how an
edge is drawn, the numbers decide what the interface is for.

The backdrop is where an art style has the most room to show itself, so it is
drawn differently in each: dithered bands, a triangulated mosaic, hatched
paper, an isometric grid, a hard-edged horizon. It ships at 640x360 and
exports to 2560x1440 at 4x, which covers 1080p with the aspect held, so it
stretches to any resolution with a single cover fit. The pattern tile closes
every motif inside its own bounds, so tiling shows no seam.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x,
so you can drop the PNGs straight into an engine or open the vector and change
a colour. Built to the same measurements as the rest of the Byte family, which
means this kit and the Byte panel kit line up without either being resized. A
good fit for pixel-art games.

HOW TO USE

  - Use the backdrop with a cover fit rather than stretch — the 16:9 aspect is
    deliberate and distorting it is visible immediately on a gradient.
  - Tile the pattern behind lists and inventory grids at 1x for a fine texture
    or 2x for a coarse one; it is seamless in both directions.
  - Draw the scrim between the game and a modal at full screen. It is the
    style palette rather than flat black, so it does not grey out a coloured
    game.

License: CC-BY-4.0 — see LICENSE.txt
Page: https://www.colorosse.com/assets/2d/ui/byte-backdrops
More free assets: https://www.colorosse.com
